Wada Basin (Spheric Kaleidoscope)

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Kram1032
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Wada Basin (Spheric Kaleidoscope)

Post by Kram1032 » Sat Oct 27, 2007 12:48 pm

One of the few fractals, that can get rendered by light simulation.
Modelled in Blender 2.45 with the lack of highly accurate tools, which lead to slight imperfections in the shape. Luckily, it's not very noticeable.
Rendered in Indigo V 0.9t10 (waiting for 64bit 1.0.1)
Great test for Indigo's AA :)

nearly 6h of rendering time and 530 spp, ssf 4, 4 threads

A higher res would certainly be interesting, but I'm not sure, if I gonna do that.

Edit2: Thanks for moving the topic, I removed edit 1 :)
And I forgot, to mention, where I got the idea from :oops:
Well, thank you lyc, for the great idea :)
I don't need to link it, anymore, as he did, already :)
Attachments
im1193424252.png
im1193424252.png (413.57 KiB) Viewed 5013 times
Last edited by Kram1032 on Sun Oct 28, 2007 12:31 am, edited 2 times in total.

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DaveC
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Post by DaveC » Sat Oct 27, 2007 12:56 pm

That is absolutely fascinating. What a brilliant effect you've acheived. I salute you.
The hardest part of BEING yourself is FINDING yourself in the first place...
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CTZn
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Post by CTZn » Sat Oct 27, 2007 12:59 pm

Finally an image from you ! :P If that's not for something new... k well done ;)
obsolete asset

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OnoSendai
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Post by OnoSendai » Sat Oct 27, 2007 1:17 pm

Wow, very cool.
Can you show us the scene setup?

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lycium
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Post by lycium » Sat Oct 27, 2007 7:21 pm


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Kram1032
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Post by Kram1032 » Sun Oct 28, 2007 12:38 am

thanks lyc, for linking :)

I did it like this:
4 spheres, as good as I was able to get them fitting in a tetrahedron with IoR 100 speculars

black background light

3 mesh emitters, which are covering the spheres in an open tetrahedron
one 1 0 0 one 0 1 0 and one 0 0 1 ;)

(more Infos in lyc' links ;))

thanks for the comments :)

I'm also quite satisfied :D

I tried a res 2000², now, but it didn't work: It ate more and more RAM, while building, without starting rendering.
After some time, it said "saving igi" - although there was *no* render output.
Then, I stopped, as it still didn't do anything...
Edit: It's working, now, with 1500² :)

Shall I post the igs? :)

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Kram1032
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Post by Kram1032 » Mon Oct 29, 2007 10:19 am

so, here we go :)
after fiddling arround *far* longer than it was my intention (I didn't get satisfying results...), I finally got some useful stuff :)


___
From now on, with a new fresh avatar :D
Attachments
wada basin bloomglare 2.png
bloom'n'glare - Violeted and Photoshoped - I guess, the glare is too strong, isn't it? :S
wada basin bloomglare 2.png (2.46 MiB) Viewed 4713 times
wada basin details balanced.png
here, you can see details, which usually'd get hidden, due to overcast.
Violeted and Photoshoped, especially for adding saturation. (slightly more saturation in violet caused immediate overcast and detail loss)
wada basin details balanced.png (1.38 MiB) Viewed 4713 times

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Kram1032
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Post by Kram1032 » Tue Oct 30, 2007 12:06 am

I've packed the blend and the igs into one zip, for anyone, who wants ;)
Btw: the spheres are primitives in indigo, but in Blender, they're still quite high poly, as I also rendered it in blender (with far less beautiful results ;) )
Attachments
wada basin.zip
zipped 'n' tarred
(190.19 KiB) Downloaded 201 times

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Headroom
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Post by Headroom » Tue Oct 30, 2007 12:19 am

And here the loop closes again. What started my interest in computer graphics almost 20 years ago - her it is surfacing again.

That was unexpected, fascinating!

Thanks Kram and to all the others who have the time to dig up such interesting topics and bing them to our attention.

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Kram1032
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Post by Kram1032 » Tue Oct 30, 2007 12:44 am

do you mean "fractals" or "wada basin" in this case?
thx :)

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Headroom
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Post by Headroom » Tue Oct 30, 2007 12:56 am

I meant fractals.

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Kram1032
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Post by Kram1032 » Tue Oct 30, 2007 1:08 am

ok :)
yeah, I love them, too :D

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lycium
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Post by lycium » Tue Oct 30, 2007 7:03 am

Headroom wrote:fractals
have to be careful with those addictive things, they'll make you forget all about life and writing unbiased mlt renderers, for years at a time! ;)

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Kram1032
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Post by Kram1032 » Tue Oct 30, 2007 10:43 am

lyc wrote:
Headroom wrote:fractals
have to be careful with those addictive things, they'll make you forget all about life and writing unbiased mlt renderers, for years at a time! ;)
correction:
they do that to YOU ;)
Although I already feel some of the preprepresymptoms :)

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lycium
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Post by lycium » Tue Oct 30, 2007 10:46 am

just you wait until i show you how to code some fractal renderers ;P

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