Wada Basin (Spheric Kaleidoscope)
Wada Basin (Spheric Kaleidoscope)
One of the few fractals, that can get rendered by light simulation.
Modelled in Blender 2.45 with the lack of highly accurate tools, which lead to slight imperfections in the shape. Luckily, it's not very noticeable.
Rendered in Indigo V 0.9t10 (waiting for 64bit 1.0.1)
Great test for Indigo's AA
nearly 6h of rendering time and 530 spp, ssf 4, 4 threads
A higher res would certainly be interesting, but I'm not sure, if I gonna do that.
Edit2: Thanks for moving the topic, I removed edit 1
And I forgot, to mention, where I got the idea from
Well, thank you lyc, for the great idea
I don't need to link it, anymore, as he did, already
Modelled in Blender 2.45 with the lack of highly accurate tools, which lead to slight imperfections in the shape. Luckily, it's not very noticeable.
Rendered in Indigo V 0.9t10 (waiting for 64bit 1.0.1)
Great test for Indigo's AA
nearly 6h of rendering time and 530 spp, ssf 4, 4 threads
A higher res would certainly be interesting, but I'm not sure, if I gonna do that.
Edit2: Thanks for moving the topic, I removed edit 1
And I forgot, to mention, where I got the idea from
Well, thank you lyc, for the great idea
I don't need to link it, anymore, as he did, already
- Attachments
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- im1193424252.png (413.57 KiB) Viewed 5013 times
Last edited by Kram1032 on Sun Oct 28, 2007 12:31 am, edited 2 times in total.
That is absolutely fascinating. What a brilliant effect you've acheived. I salute you.
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com
http://thebigdavec.googlepages.com
ah, a familiar effect ;)
more infos here: http://local.wasp.uwa.edu.au/~pbourke/fractals/wada/
my attempt: http://lyc.deviantart.com/art/wada-basin-65373437
more infos here: http://local.wasp.uwa.edu.au/~pbourke/fractals/wada/
my attempt: http://lyc.deviantart.com/art/wada-basin-65373437
thanks lyc, for linking
I did it like this:
4 spheres, as good as I was able to get them fitting in a tetrahedron with IoR 100 speculars
black background light
3 mesh emitters, which are covering the spheres in an open tetrahedron
one 1 0 0 one 0 1 0 and one 0 0 1
(more Infos in lyc' links )
thanks for the comments
I'm also quite satisfied
I tried a res 2000², now, but it didn't work: It ate more and more RAM, while building, without starting rendering.
After some time, it said "saving igi" - although there was *no* render output.
Then, I stopped, as it still didn't do anything...
Edit: It's working, now, with 1500²
Shall I post the igs?
I did it like this:
4 spheres, as good as I was able to get them fitting in a tetrahedron with IoR 100 speculars
black background light
3 mesh emitters, which are covering the spheres in an open tetrahedron
one 1 0 0 one 0 1 0 and one 0 0 1
(more Infos in lyc' links )
thanks for the comments
I'm also quite satisfied
I tried a res 2000², now, but it didn't work: It ate more and more RAM, while building, without starting rendering.
After some time, it said "saving igi" - although there was *no* render output.
Then, I stopped, as it still didn't do anything...
Edit: It's working, now, with 1500²
Shall I post the igs?
so, here we go
after fiddling arround *far* longer than it was my intention (I didn't get satisfying results...), I finally got some useful stuff
___
From now on, with a new fresh avatar
after fiddling arround *far* longer than it was my intention (I didn't get satisfying results...), I finally got some useful stuff
___
From now on, with a new fresh avatar
- Attachments
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- bloom'n'glare - Violeted and Photoshoped - I guess, the glare is too strong, isn't it? :S
- wada basin bloomglare 2.png (2.46 MiB) Viewed 4713 times
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- here, you can see details, which usually'd get hidden, due to overcast.
Violeted and Photoshoped, especially for adding saturation. (slightly more saturation in violet caused immediate overcast and detail loss) - wada basin details balanced.png (1.38 MiB) Viewed 4713 times
- here, you can see details, which usually'd get hidden, due to overcast.
I've packed the blend and the igs into one zip, for anyone, who wants
Btw: the spheres are primitives in indigo, but in Blender, they're still quite high poly, as I also rendered it in blender (with far less beautiful results )
Btw: the spheres are primitives in indigo, but in Blender, they're still quite high poly, as I also rendered it in blender (with far less beautiful results )
- Attachments
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- wada basin.zip
- zipped 'n' tarred
- (190.19 KiB) Downloaded 201 times
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