Simple interior

Show off your final renders
BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Simple interior

Post by BbB » Thu Oct 18, 2007 5:25 am

Playing with an old scene (the room), an old model (the armchair) and stealing an idea from the great Victor Loba. This one uses exit portals but was still painfully slow to render. After 20 hours on my quad core, the full-res image (2400x1800) still looks pretty grainy. I've had better results with portals before so I don't know why. Perhaps too much bump and glossiness around. Of course, this lo-res version looks better with downsampling.
Attachments
zenSMALL.jpg
zenSMALL.jpg (393.55 KiB) Viewed 3707 times

User avatar
jurasek
Posts: 247
Joined: Sun Jun 25, 2006 11:23 pm
Location: Poland

Post by jurasek » Thu Oct 18, 2007 6:08 am

Great image BbB, love that floor:) wire through the wall? ;)

greetz,
jur

User avatar
manitwo
Posts: 1029
Joined: Wed Jul 05, 2006 4:50 am
Location: Tirol - Austria

Post by manitwo » Thu Oct 18, 2007 6:44 am

topnotch!

User avatar
Macrob
Posts: 289
Joined: Sat Feb 24, 2007 9:55 am

Post by Macrob » Thu Oct 18, 2007 6:46 am

Really cool windows :D


... and yes, freeeee the power sockets :lol:

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Thu Oct 18, 2007 6:46 am

great! :D

User avatar
zsouthboy
Posts: 1395
Joined: Fri Oct 13, 2006 5:12 am

Post by zsouthboy » Thu Oct 18, 2007 7:08 am

That's one of the most beautiful and simple renders I've ever seen, BbB.

To the gallery, post haste!

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Thu Oct 18, 2007 7:12 am

Cheers guys.
Yes, you've got eagle eyes. I couldn't be bothered to model the power socket and (above all) to redirect that cable. Shame on me lazy bum :oops:

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Thu Oct 18, 2007 8:29 am

One crit: burn setting. It's too harsh on the white wall. Apart that, everything like the others have told.
obsolete asset

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Thu Oct 18, 2007 8:49 am

CTZn, maybe you can help me there. I never quite figured it out. What value would you set? (I've got the default 6 here and it does bother me...)

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Thu Oct 18, 2007 9:12 am

In that case, increase the value, that once was redefined by Ono to 10 as default, but no script-coder really cared ;) (as far as I know, at least)
10 sometimes lead to grey pics, so, simply slowly increase the value.
Maybe, iterative:
6 is too low
10 is the maximum in the newest version of Violet - might be too hight.
In that case, use 8 as the medium value.
If your pic still looks to grey, try 7, if it's too burned out, try 9
Then, you go on in the decimals, 'till you're satisfied.
;)
Btw, I think, the effect isn't too strongly too strong, so, I guess, 8 should be fine...

Oh, and when you're into it, also try glare and diffraction limited bloom :) (ok, maybe the glare doesn't make so much difference, in this image...)

User avatar
zsouthboy
Posts: 1395
Joined: Fri Oct 13, 2006 5:12 am

Post by zsouthboy » Thu Oct 18, 2007 9:26 am

I disagree with the assessment about the tonemapping of this image.

It appears almost exactly as it would look, if photographed.

I say leave it with the burned out highlights.

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Thu Oct 18, 2007 9:39 am

Cheers guys. I'm making a note of this. Too late for this particular pic as I didn't save an igi (I know I should but rendering at this resolution makes the process very heavy). But I might render the image again since I also wanted to try out CoolColJ's MLT settings.

ZS: thanks for that. But it is a bit too burnt-out, no question. If I were photographing a scene like that, I would try to go around it by using dynamic range correction while shooting or by flattening the range in post.

User avatar
Pinko5
Posts: 497
Joined: Mon Feb 19, 2007 8:15 pm
Location: Italy

Post by Pinko5 » Thu Oct 18, 2007 9:49 am

Great BbB very good work as usual!!!
Pinko. ;)

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Thu Oct 18, 2007 9:52 am

Here's a meshlight version. Much faster, and not just because of the smaller resolution :wink:
Attachments
im1192643212.jpg
im1192643212.jpg (322.86 KiB) Viewed 3550 times

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Thu Oct 18, 2007 10:08 am

Reminds me about mental ray (area lights) :roll: don't get me wrong, this image is more readable but too cold, now :P kidding, all that is about postprod ;)
obsolete asset

Post Reply
28 posts

Who is online

Users browsing this forum: No registered users and 20 guests