Simple interior
Simple interior
Playing with an old scene (the room), an old model (the armchair) and stealing an idea from the great Victor Loba. This one uses exit portals but was still painfully slow to render. After 20 hours on my quad core, the full-res image (2400x1800) still looks pretty grainy. I've had better results with portals before so I don't know why. Perhaps too much bump and glossiness around. Of course, this lo-res version looks better with downsampling.
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In that case, increase the value, that once was redefined by Ono to 10 as default, but no script-coder really cared (as far as I know, at least)
10 sometimes lead to grey pics, so, simply slowly increase the value.
Maybe, iterative:
6 is too low
10 is the maximum in the newest version of Violet - might be too hight.
In that case, use 8 as the medium value.
If your pic still looks to grey, try 7, if it's too burned out, try 9
Then, you go on in the decimals, 'till you're satisfied.
Btw, I think, the effect isn't too strongly too strong, so, I guess, 8 should be fine...
Oh, and when you're into it, also try glare and diffraction limited bloom (ok, maybe the glare doesn't make so much difference, in this image...)
10 sometimes lead to grey pics, so, simply slowly increase the value.
Maybe, iterative:
6 is too low
10 is the maximum in the newest version of Violet - might be too hight.
In that case, use 8 as the medium value.
If your pic still looks to grey, try 7, if it's too burned out, try 9
Then, you go on in the decimals, 'till you're satisfied.
Btw, I think, the effect isn't too strongly too strong, so, I guess, 8 should be fine...
Oh, and when you're into it, also try glare and diffraction limited bloom (ok, maybe the glare doesn't make so much difference, in this image...)
Cheers guys. I'm making a note of this. Too late for this particular pic as I didn't save an igi (I know I should but rendering at this resolution makes the process very heavy). But I might render the image again since I also wanted to try out CoolColJ's MLT settings.
ZS: thanks for that. But it is a bit too burnt-out, no question. If I were photographing a scene like that, I would try to go around it by using dynamic range correction while shooting or by flattening the range in post.
ZS: thanks for that. But it is a bit too burnt-out, no question. If I were photographing a scene like that, I would try to go around it by using dynamic range correction while shooting or by flattening the range in post.
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