Absolut Indigo

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Furumaru
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Absolut Indigo

Post by Furumaru » Wed Jun 13, 2007 2:13 am

Some of you maybe know "Absolut Wodka" and this here is "Absolut Indigo". The DOF is postwork, made with the Blender Rendernodes. Rendertime was 24 hours (1600x1200). :lol:

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Last edited by Furumaru on Thu Jun 21, 2007 1:06 am, edited 1 time in total.

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SmartDen
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Post by SmartDen » Wed Jun 13, 2007 2:20 am

nice. but where is the bumped logo on the bottle? :( and the bottle is too tall, IMHO

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Kram1032
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Post by Kram1032 » Wed Jun 13, 2007 2:21 am

why don't you use indigo-dof?

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OnoSendai
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Post by OnoSendai » Wed Jun 13, 2007 2:27 am

Great image Furumaru.
I don't think your glass/liquids are quite correct tho.
There's a special way you have to model such interfaces in Indigo:

http://www2.indigorenderer.com/joomla/f ... highlight=

It's a bit of work, but it should result in highly realistic renderings.

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Furumaru
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Post by Furumaru » Wed Jun 13, 2007 2:28 am

The bumped logo was beyond my skills, i was not able to create i nice one. :(

I use Blenders DOF because i can tweak it easier. In Indigo i have to wait some hours to see if the DOF turns out good.

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Stur
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Post by Stur » Wed Jun 13, 2007 2:39 am

Very cool picture :)
You should use Ono's advice for a perfect realism. And if your scene is scaled correctly, you shouldn't have problems to find a good f-stop value.
I can see if there is enough DOF in a few minutes with my AMD64 3400+. You don't have to wait for hours, let's say 10/15 min.

edit : the quoted topic is quite long, but, in a few words :
- add thickness to your bottle
- put a higher precedence to your glass medium than your liquid one.
Last edited by Stur on Wed Jun 13, 2007 2:44 am, edited 1 time in total.

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Furumaru
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Post by Furumaru » Wed Jun 13, 2007 2:40 am

OnoSendai wrote:Great image Furumaru.
I don't think your glass/liquids are quite correct tho.
There's a special way you have to model such interfaces in Indigo:

http://www2.indigorenderer.com/joomla/f ... highlight=

It's a bit of work, but it should result in highly realistic renderings.
Here is a screen, what is wrong? :cry:

Image

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SmartDen
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Post by SmartDen » Wed Jun 13, 2007 2:43 am

would you share your bottle? i want to improve it a little bit.

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OnoSendai
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Post by OnoSendai » Wed Jun 13, 2007 2:44 am

That setup looks pretty good Furumaru.
Some things to check are
* IOR of glass should be ~= 1.5
* IOR of liquid should be ~= 1.33 (but perhaps vodka is different? :P )
* make sure normals are correct
* precedence of glass medium should be greater than liquid medium precedence - very important!
* precedence of liquid medium should be > 1

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SmartDen
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Post by SmartDen » Wed Jun 13, 2007 2:50 am

Alcohol IOR=1.329
Water IOR=1.33157
almost the same values ;)

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Maluminas
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Post by Maluminas » Wed Jun 13, 2007 8:14 am

Add a meniscus where the surface of the liquid touches the glass.

http://en.wikipedia.org/wiki/Meniscus

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Kram1032
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Post by Kram1032 » Wed Jun 13, 2007 8:37 am

SmartDen wrote:Alcohol IOR=1.329
Water IOR=1.33157
almost the same values ;)
as this is a mix (I guess, "Alcohol" means pure alcohol), it should have
1.329*(alcpercent/100) + 1.33157[(100-alcpercent)/100]...
correct me, if I'm wrong...
not shure, atm.

however, that is simmilar to about 1.3 :)

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eman7613
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Post by eman7613 » Wed Jun 13, 2007 11:55 am

SmartDen wrote:nice. but where is the bumped logo on the bottle? :( and the bottle is too tall, IMHO
bottle's fine, its just a man's shot glass :p

I like it, but the ice just looks... off : /
Yes i know, my spelling sucks

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ThatDude33
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Post by ThatDude33 » Wed Jun 13, 2007 12:48 pm

I love this image... care to share the .exr?
Matt B. >>Maya To Indigo<<
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Anthony
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Post by Anthony » Wed Jun 13, 2007 4:19 pm

You spelt absolute and litre wrong, unless you're using American English or something and then I think its liter. Hmmm.

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