Sculptures and weird materials.
-
- Posts: 289
- Joined: Wed Apr 18, 2007 1:52 am
- Location: Odense, Denmark
Sculptures and weird materials.
Just playing around with different sss-settings and the Sculpture Generator.
Nothing special. (:
(Yes, i know it could use some subsurf. )
Nothing special. (:
(Yes, i know it could use some subsurf. )
- Attachments
-
- There was a cool "hint" of blue but it disappeared after some cooking.
- sss_sculpture2_m_tekst.jpg (235.01 KiB) Viewed 4535 times
-
- Posts: 289
- Joined: Wed Apr 18, 2007 1:52 am
- Location: Odense, Denmark
Sure.
First sculpture:
Second sculpture:
First sculpture:
Code: Select all
<medium>
<name>SSS_sculpture</name>
<precedence>10</precedence>
<basic>
<ior>1.5</ior>
<cauchy_b_coeff>0</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<rgb>
<rgb>20 20 0</rgb>
</rgb>
</absorption_coefficient_spectrum>
<subsurface_scattering>
<scattering_coefficient_spectrum>
<rgb>
<rgb>130 0 0</rgb>
</rgb>
</scattering_coefficient_spectrum>
<phase_function>
<henyey_greenstein>
<g_spectrum>
<uniform>
<value>0.05</value>
</uniform>
</g_spectrum>
</henyey_greenstein>
</phase_function>
</subsurface_scattering>
</basic>
</medium>
<material>
<name>SSS_sculpture</name>
<specular>
<transparent>true</transparent>
<internal_medium_name>SSS_sculpture</internal_medium_name>
</specular>
</material>
Code: Select all
<medium>
<name>SSS_sculpture</name>
<precedence>10</precedence>
<basic>
<ior>3</ior>
<cauchy_b_coeff>0</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<rgb>
<rgb>0 50 50</rgb>
</rgb>
</absorption_coefficient_spectrum>
<subsurface_scattering>
<scattering_coefficient_spectrum>
<rgb>
<rgb>0 0 300</rgb>
</rgb>
</scattering_coefficient_spectrum>
<phase_function>
<uniform/>
</phase_function>
</subsurface_scattering>
</basic>
</medium>
<material>
<name>SSS_sculpture</name>
<specular>
<transparent>true</transparent>
<internal_medium_name>SSS_sculpture</internal_medium_name>
</specular>
</material>
-
- Posts: 289
- Joined: Wed Apr 18, 2007 1:52 am
- Location: Odense, Denmark
- daniel_nieto
- Posts: 173
- Joined: Wed Apr 11, 2007 10:45 am
- Location: Ciudad Guzman, Jalisco, México
- Contact:
-
- Posts: 289
- Joined: Wed Apr 18, 2007 1:52 am
- Location: Odense, Denmark
WOW very nice work Simon
Send your pictures at Carlo is pleased nevertheless. Email: sequin@cs.berkeley.edu
torolf
Send your pictures at Carlo is pleased nevertheless. Email: sequin@cs.berkeley.edu
ciaoPS:
If you create something beautiful and decide to show/publish/sell your results,
you should provide a reference to the program:
"Generated by 'Sculpture Generator 1' by Carlo H. Séquin, UC Berkeley"
Carlo Séquin
torolf
[ Jotero Gallery ]
::everything my models (mathe and 3d-scan) not for Commercial use!::
::everything my models (mathe and 3d-scan) not for Commercial use!::
Lovely materials.
Just curious what size is the main object is it around 6 units high [meters in indigo anyway] ?
I was tinkering with http://www2.indigorenderer.com/joomla/f ... =8824#8824 the scene from this. No matter what I did I could not get the scene as dark as the shown image. Yes i realise it is with older version of exporter and Indigo.
If you happen to be using the same scene which looks like it did you try with getting a darker picture ?
Rob
Just curious what size is the main object is it around 6 units high [meters in indigo anyway] ?
I was tinkering with http://www2.indigorenderer.com/joomla/f ... =8824#8824 the scene from this. No matter what I did I could not get the scene as dark as the shown image. Yes i realise it is with older version of exporter and Indigo.
If you happen to be using the same scene which looks like it did you try with getting a darker picture ?
Rob
-
- Posts: 289
- Joined: Wed Apr 18, 2007 1:52 am
- Location: Odense, Denmark
About 95 cm high and 30 cm thick.dougal2 wrote:fantastic materials... just one question though - how tall/thick are your sculptures ?
@rluiten
I haven't really studied his scene but it looks pretty much the same, yes.
It just gray diffuse walls, the "box" the sculpture is standing on is a gray phong and there's white emitter plane above the sculpture.
I might do a rerender to see if i can get a darker background.
-
- Posts: 289
- Joined: Wed Apr 18, 2007 1:52 am
- Location: Odense, Denmark
There's no bump and no bloom, but the high IOR is making it look strange.CTZn wrote:I don't get where the granular aspect of the second one comes from, is that a bump or something ? Blooming maybe, and the threshold catches some rays through the material... Interesting.
And the odd blue sss that you cant see but still affects it a lot.
Very, very strange material.
Who is online
Users browsing this forum: No registered users and 65 guests