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It's me, me, me.

Posted: Sun Jun 03, 2007 1:50 am
by DaveC
I made a model of my head. No hair yet. Just my head. And I instanced it :D ... emId=17280

Et, voila!

Posted: Sun Jun 03, 2007 2:43 am
by Kram1032
why do you everytime make a link to the gallery, DaveClone?

It looks cool, but you (or one of your doules) should
1) remove the hair (and the eyes, I guess) from the UV-map and
2) fix the UV...

Posted: Sun Jun 03, 2007 3:42 am
by DaveC
I think you're right, Mark. I might indeed do that. And, perhaps, model completely separate eyes and hair. And a bump and exponent map too. I feel gooooood.

Posted: Sun Jun 03, 2007 3:49 am
by Kram1032

try the flowing for the skin:
use the texture as difuse transmitter and a standard xskin mat as standard skin.

Blend them

-> Textured SSS :D

I got it working for neepneeps scene ;)

I'll post the result soonish, but it's still pretty noisy

Posted: Sun Jun 03, 2007 11:45 am
by Anthony
Show us reference images you worked from!

Posted: Sun Jun 03, 2007 10:56 pm
by DaveC
My reference images were simply a photo of my face from the front and one from the right and then the use of a free program called Faceworx which you can use to map the pics onto a 3D head by adjusting curves and export to .obj files.

You can find Faceworx here: ... photos.htm

It's very easy to use.

Posted: Mon Jun 04, 2007 3:21 am
by afecelis
Wow DaveC! That's interesting! ;) A nice reflective jug by your head would fit perfectly! lol ;)
Just KD, hehehe. Great work.

Posted: Mon Jun 04, 2007 11:30 pm
by Maluminas
Oh no! Agent Smith got him!