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Side-lit room and SSS sculpture

Posted: Mon May 28, 2007 6:53 pm
by BbB
A pretty simple scene I let cook forever. Enjoy.
(60 hours on low-end Pentium, modelled in Blender 243, rendered with 08_stable)

Posted: Mon May 28, 2007 7:21 pm
by jurasek
nice image Bdb, this is sunlit?

greetz,
jur

Posted: Mon May 28, 2007 7:24 pm
by BbB
Thanks, No sun. A sphere meshlight in the lamp, a plane in the window, and another, fainter plane behind the wall partition.

Posted: Mon May 28, 2007 8:32 pm
by joegiampaoli
BbB wrote:Thanks, No sun. A sphere meshlight in the lamp, a plane in the window, and another, fainter plane behind the wall partition.
Would this help rendering speed, 'cause I am battling with one with daylight (interior) and it's taking forever, and when I say forever I mean FOREVER :!:

Posted: Mon May 28, 2007 8:47 pm
by Kram1032
yes, it helps and as you can't see outside, here, it's not too bad ;)

the only thing, that doesn't get faked, this way, is the sun position... the light more or less comes straight.

Posted: Mon May 28, 2007 9:13 pm
by OnoSendai
Primo stuff.
The one major problem I see is the aliasing on the front chair leg with the specular highlight from the lamp.
You need to set supersample_factor to 3, I presume it was on 1?

Posted: Mon May 28, 2007 9:50 pm
by manitwo
i love the clean, warm and soft lighting! great!

Posted: Mon May 28, 2007 10:58 pm
by CTZn
Very arty setup, I like it !

Posted: Tue May 29, 2007 2:06 am
by BbB
Thanks to all,
Hi Ono, yes, SSF was set at 1. Shame on me.
JoeGiampaoli: Do you mean a meshlight as opposed to a sun? Interior renders with sunlight are fantastic, but they do take forever to clear. I do quite a lot of those at high resolutions, and they just seem to stop clearing after a while, especially if you have a lot of reflections and high-res textures and bump maps... Part of the idea with this one was to bring the setting back to a minimum so I could get a very clean result within an acceptable time (even though SSS did not help).

Posted: Tue May 29, 2007 2:07 am
by Kojack
lighting is pretty good ;]

Posted: Tue May 29, 2007 2:17 am
by dougal2
nice scene! i like the giant chocolate sphere.... mmm chocolate :)

Posted: Tue May 29, 2007 2:38 am
by drBouvierLeduc
very good lighting (very soft like manitwo said) and nice composition.
I would have put a book on the table instead of that giant chocolate-like ball, but well...

Posted: Tue May 29, 2007 3:31 am
by BbB
Thanks Docteur. Although this doesn't even start to get anywhere close to your exploits ;-)
You're right about the sphere. The SSS is not even very good on it. Hardly noticeable.

Posted: Tue May 29, 2007 3:44 am
by StompinTom
great lighting, nicely composed scene, but the reflective ball is a bit cheesy. this scene cries for a logo somehow, i cant explain it, but it just seems like one of those renderer ad scenes or even like a furniture ad.
good stuff.

Posted: Tue May 29, 2007 7:55 am
by Stur
Simple scene, but very pleasant to look at.