TopMod

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manitwo
Posts: 1029
Joined: Wed Jul 05, 2006 4:50 am
Location: Tirol - Austria

Post by manitwo » Wed Jun 06, 2007 4:47 am

Sebastian wrote::shock: :shock: :shock:

WTF how did u. setup the Light and the Floor that it is looking that good way mainitwo ???
light-setup:
- big emitter in the left
- small emitter in the right
- big white diffuse reflektor above

materials:
- floor: pure black phong (ior=1.5,exponent=600)
- sculpt: gold(nk), exponent=900

that easy :wink:

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CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Wed Jun 06, 2007 6:11 am

rluiten wrote:
CTZn wrote:Nice nice nice :) looks like the faces are in contact, but vertices unmerged in second pic, the caustics are incorrect I'd say...
I did merge the model in blender. However i had to use edge split on the edge to get a sharp edge between smooth surfaces. Maybe there is a better way ?
Unless it separate ALL faces, edgesplit should not be involved in what I meant. The problem I see is that whereas the surface is smooth and contiguous, the caustics look independant, square based.

Maybe it's related with:
Rob wrote:Btw, remember to remove doubles in Blender (don't know what you 3ds and maya guys call it) or you might get some strange results. :P
obsolete asset

SimonLarsen
Posts: 289
Joined: Wed Apr 18, 2007 1:52 am
Location: Odense, Denmark

Post by SimonLarsen » Wed Jun 06, 2007 6:34 am

Rob wrote:Btw, remember to remove doubles in Blender (don't know what you 3ds and maya guys call it) or you might get some strange results. :P
Did you just call me Rob? XD

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Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Wed Jun 06, 2007 7:47 am

are you called "Rob", Simon Laren?

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CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Wed Jun 06, 2007 8:17 am

Sorry guys, I messed up with the quote tag. Rob is rluiten, my bad :oops:
obsolete asset

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Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Wed Jun 06, 2007 8:28 am

I see xD

dvmorris
Posts: 3
Joined: Thu Aug 02, 2007 5:52 pm

new version of TopMod for Windows and OS/X

Post by dvmorris » Thu Aug 02, 2007 5:52 pm

Hello everyone,

I just wanted to let you know that there is a brand new version of TopMod available for Windows and OS/X that makes creating sculptures a lot easier. Try it out here:

http://www.ends170.com/topmod

and check out the video tutorials here:

http://topmod.blip.tv

If you haven't heard of TopMod, it is a free, portable, platform-independent topological mesh modeling system, but the best way to find out is to watch some of the videos.

Let me know what you think. I’m redoing the interface and adding new functions for my graduate thesis research, and I’m always looking for new ideas and critiques. Thanks for your help,

Dave Morris

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