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Posted: Tue Jun 05, 2007 4:38 am
by hstokholm
Thanks for the link :)

Here's is my little toying around with the sculpture generator:

Image

Posted: Tue Jun 05, 2007 4:46 am
by Kram1032
nice :)

Posted: Tue Jun 05, 2007 5:28 am
by DaveC
And my little try with the generator:

Posted: Tue Jun 05, 2007 6:19 am
by manitwo
while we're on it,
sculpt generator:

Image

Posted: Tue Jun 05, 2007 6:22 am
by DaveC
@manitwo:
Niiiiiice

Posted: Tue Jun 05, 2007 6:27 am
by manitwo
@daveC:
thanks - your render is nice too - very good looking sss-mat you got there :wink:

Posted: Tue Jun 05, 2007 6:47 am
by Kram1032
I tried it, too, and got a new setting, but I guess, I first have to remove some igi s:
My C is close to full, and the data refused to safe :?

Posted: Tue Jun 05, 2007 10:32 am
by Sebastian
:shock: :shock: :shock:

WTF how did u. setup the Light and the Floor that it is looking that good way mainitwo ???

Posted: Tue Jun 05, 2007 10:38 am
by Kosmokrator
yeap manitwo......its perfect!!!and nice bloom!!!

Posted: Tue Jun 05, 2007 12:51 pm
by rluiten
CTZn wrote:Nice nice nice :) looks like the faces are in contact, but vertices unmerged in second pic, the caustics are incorrect I'd say...

@Kram: what should be tweaked then ? I see it's looping ok...
I did merge the model in blender. However i had to use edge split on the edge to get a sharp edge between smooth surfaces. Maybe there is a better way ?

Id also like to know what Kram meant about tweaking the yellow one ?

I definitely have to look at environment because there are only 3 walls thats why so much of the loop is dark.

Rob

Posted: Tue Jun 05, 2007 7:51 pm
by tungee
Nice Manitwo , let it cook more!

Posted: Wed Jun 06, 2007 12:15 am
by boweeb007
Where'd you guys get your blender stl importer? I've googled for a while and haven't come up with anything.

Posted: Wed Jun 06, 2007 12:17 am
by hstokholm
It's bundled with blender... It's number 4 in the import menu.. :)

Posted: Wed Jun 06, 2007 12:44 am
by boweeb007
I'm an idiot. I see it.
Thanks

Posted: Wed Jun 06, 2007 1:00 am
by SimonLarsen
boweeb007
Haha, it took some time for me to find it too. Very annoying.

Btw, remember to remove doubles in Blender (don't know what you 3ds and maya guys call it) or you might get some strange results. :P