Show off your final renders
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manitwo
- Posts: 1029
- Joined: Wed Jul 05, 2006 4:50 am
- Location: Tirol - Austria
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by manitwo » Wed Jun 06, 2007 4:47 am
light-setup:
- big emitter in the left
- small emitter in the right
- big white diffuse reflektor above
materials:
- floor: pure black phong (ior=1.5,exponent=600)
- sculpt: gold(nk), exponent=900
that easy
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CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
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by CTZn » Wed Jun 06, 2007 6:11 am
rluiten wrote:CTZn wrote:Nice nice nice
looks like the faces are in contact, but vertices unmerged in second pic, the caustics are incorrect I'd say...
I did merge the model in blender. However i had to use edge split on the edge to get a sharp edge between smooth surfaces. Maybe there is a better way ?
Unless it separate ALL faces, edgesplit should not be involved in what I meant. The problem I see is that whereas the surface is smooth and contiguous, the caustics look independant, square based.
Maybe it's related with:
Rob wrote:Btw, remember to remove doubles in Blender (don't know what you 3ds and maya guys call it) or you might get some strange results.
obsolete asset
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SimonLarsen
- Posts: 289
- Joined: Wed Apr 18, 2007 1:52 am
- Location: Odense, Denmark
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by SimonLarsen » Wed Jun 06, 2007 6:34 am
Rob wrote:Btw, remember to remove doubles in Blender (don't know what you 3ds and maya guys call it) or you might get some strange results.
Did you just call me Rob? XD
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Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
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by Kram1032 » Wed Jun 06, 2007 7:47 am
are you called "Rob", Simon Laren?
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CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
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by CTZn » Wed Jun 06, 2007 8:17 am
Sorry guys, I messed up with the quote tag. Rob is
rluiten, my bad
obsolete asset
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Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
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by Kram1032 » Wed Jun 06, 2007 8:28 am
I see xD
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dvmorris
- Posts: 3
- Joined: Thu Aug 02, 2007 5:52 pm
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by dvmorris » Thu Aug 02, 2007 5:52 pm
Hello everyone,
I just wanted to let you know that there is a brand new version of TopMod available for Windows and OS/X that makes creating sculptures a lot easier. Try it out here:
http://www.ends170.com/topmod
and check out the video tutorials here:
http://topmod.blip.tv
If you haven't heard of TopMod, it is a free, portable, platform-independent topological mesh modeling system, but the best way to find out is to watch some of the videos.
Let me know what you think. I’m redoing the interface and adding new functions for my graduate thesis research, and I’m always looking for new ideas and critiques. Thanks for your help,
Dave Morris
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