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Posted: Wed Apr 11, 2007 12:22 pm
by DaveC
Brilliant! What a clever customer! :D

We blender users can use the edgesplit modifier ;)

Great work, as usual, Radiance.

Posted: Wed Apr 11, 2007 12:30 pm
by PhilBo
DaveC wrote:Brilliant! What a clever customer! :D

We blender users can use the edgesplit modifier ;)

Great work, as usual, Radiance.
Please...do share your knowledge of the edge split modifier! I too am tired of separating my meshes.

Thanks for any help you can provide.



Radiance, nice one as always.

Posted: Wed Apr 11, 2007 12:49 pm
by Lord of the Rings Junkie
http://wiki.blender.org/index.php/Manua ... t_Modifier :wink: Make sure you turn on 'draw sharp' in the mesh tools panel so you can see what edges are marked as sharp.

Posted: Wed Apr 11, 2007 12:59 pm
by Big Fan
edited to remove all

Posted: Wed Apr 11, 2007 1:44 pm
by jurasek
:shock: any postpro Radiance?

greetz,
jur

Posted: Wed Apr 11, 2007 1:58 pm
by Lord of the Rings Junkie
radiance wrote:yeah, i use edgesplit,
but it would create problems with mediums (or media ;-)
as they need to be closed. (i presume ?)

smoothgroups would be ideal ;-)

radiance
I thought edgesplit only changed the shading. :?

Posted: Wed Apr 11, 2007 4:40 pm
by CTZn
Doesn't external meshes fix that issue with hard edges ?

Posted: Wed Apr 11, 2007 6:46 pm
by suvakas
Interesting machinery 8)

About smoothing groups.. can't it be coded into Blender exporter so that it does it automatically? In Maxigo i count all the smoothing groups into an array and then split the mesh faces according to what smoothing group they belong. I've never done it manually in max. Isn't this possible with Python (or whatever the script language is in Blender)?

Posted: Wed Apr 11, 2007 7:18 pm
by mrCarnivore
Nice model and setup, great plastic material and wood and a very very crappy upper surface. What is that supposed to be? :?

Also I don't really get how the thing is supposed to work and what problem is supposed to solve. Maybe that's why I'm not a plumber... ;-)

Posted: Wed Apr 11, 2007 9:29 pm
by OnoSendai
radiance wrote:yeah, i use edgesplit,
but it would create problems with mediums (or media ;-)
as they need to be closed. (i presume ?)

smoothgroups would be ideal ;-)

radiance
No.. it won't matter if the tris are split along an edge, as long as the edge has zero width, and the tri materials all use the same internal medium name.

Posted: Thu Apr 12, 2007 1:35 am
by Kram1032
looks cool :D
if you seperate the things, you do the same as if you use Edge Split, so.... It shouldn't change ANYthing (as Ono said, already ;))

Posted: Thu Apr 12, 2007 2:30 am
by Kojack
:shock:

Posted: Thu Apr 12, 2007 3:26 am
by OnoSendai
btw, great image.
My only crit would be that some of the image is a bit dark, it makes it slightly hard to see what's going on.

Posted: Thu Apr 12, 2007 5:14 am
by Lord of the Rings Junkie
OnoSendai wrote:
radiance wrote:yeah, i use edgesplit,
but it would create problems with mediums (or media ;-)
as they need to be closed. (i presume ?)

smoothgroups would be ideal ;-)

radiance
No.. it won't matter if the tris are split along an edge, as long as the edge has zero width, and the tri materials all use the same internal medium name.
Sweet, that's good to know! :)

Posted: Mon Apr 16, 2007 2:57 pm
by Anthony
yes but where is all the no. 8 wire!? :D