Final Day and Night Beach House Scenes
Posted: Sun Apr 08, 2007 12:53 pm
I'm not sure how it works when you start in the wip section and move to here. I think it is safe to start a new thread now that it is done. Please let me know if it is considered double posting or something.
Well, the Beach House is finished and here are the renders. They rendered very slow on my AMD Barton 2.1ghz processor so I am sorry they don't look better.
There are some <normal> problems that showed up after turning on normal smoothing. I did not catch these soon enough to stop the render so you will notice them around the deck chairs and the lamps.
The night version has ten lamps total, six outside and four inside. I wanted to light up the deck better at night but I guess I did not use enough lights.
Something I don't remember from Indigo 0.6 is that in the night scene here, the indirectly lit objects (which is mostly the entire room) were showing what looked like rainbow colors all over them. (you can still see this on the chairs, early in the render it was much worse) No SSS was used in the mediums, (which is all of the glass in the scene) they are only absorbing light to get their color and not scattering.
In Indigo 0.6 this night scene came together as white light and no rainbow colors. I had an image not too long ago still on my hard drive, it had 970 mutations per pixel and was lit up white but just noisy. I don't have that image now but I hope I explained it good enough. This isn't the exact same scene, of course, since materials changed from 0.6 to 0.7.
Well, the Beach House is finished and here are the renders. They rendered very slow on my AMD Barton 2.1ghz processor so I am sorry they don't look better.
There are some <normal> problems that showed up after turning on normal smoothing. I did not catch these soon enough to stop the render so you will notice them around the deck chairs and the lamps.
The night version has ten lamps total, six outside and four inside. I wanted to light up the deck better at night but I guess I did not use enough lights.
Something I don't remember from Indigo 0.6 is that in the night scene here, the indirectly lit objects (which is mostly the entire room) were showing what looked like rainbow colors all over them. (you can still see this on the chairs, early in the render it was much worse) No SSS was used in the mediums, (which is all of the glass in the scene) they are only absorbing light to get their color and not scattering.
In Indigo 0.6 this night scene came together as white light and no rainbow colors. I had an image not too long ago still on my hard drive, it had 970 mutations per pixel and was lit up white but just noisy. I don't have that image now but I hope I explained it good enough. This isn't the exact same scene, of course, since materials changed from 0.6 to 0.7.