Pikadili89's projects
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Pikadili89's projects
Nice ones Sir!
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Pikadili89's projects
great job, how did you achieve such color rendering and smooth shadow transition?
You can lay out step by step as you are processing the picture, would be very grateful.
And you can show an example of 3d panels for walls, I just never saw how to work with such
Thank you in advance![Smile :)](./images/smilies/icon_smile.gif)
You can lay out step by step as you are processing the picture, would be very grateful.
And you can show an example of 3d panels for walls, I just never saw how to work with such
Thank you in advance
![Smile :)](./images/smilies/icon_smile.gif)
-
- Posts: 114
- Joined: Wed Jul 11, 2012 1:19 am
Re: Pikadili89's projects
Hello Leo,
sorry for a bit delayed answer, but am I not that active on the forum.
As for your questions. First of all regarding the color, I am using Camera tonemapping and usually agfapan-apx400CD or agfapan-apx100CD cameras.
Smooth shadows come by detailed mesh of the models and geometry of the source of light (not that much though), also out from Env Map.
3D panels are simple, in order to see edges visible as in my hotel exterior renders, I made a little gaps between each panel, like 1-2mm.
All in all, it is mostly up to a detailed and good/precise model as for your questions. But good old rule of CGI quality is 30% detailed model, 30% good textures, 30% render settings and 10% is post production. I always skip last 10% simply because I am not skilled with Photoshop nor I want to spend time on it.![Smile :)](./images/smilies/icon_smile.gif)
As for my steps, they go as following:
1. Create the model of walls, slabs and roof of main exterior/interior (depending what I am designing) model.
2. Create all openings such as doors, windows as well as fences/railing.
3. Create ground and streets/sidewalks.
4. Make main materials of exterior or interior such as wood/metal material for panels, stucco, concrete, asphalt etc.
5. Put in furniture models and carefully map them when create materials for them.
6. Put in, render preready, plants and trees.
7. Fill in details such as cars, drinks, books etc.
8. Set up rendering settings.
9. Wait till the render is noiseless as possible.
NOTE: it is very important to use layers when creating complex models in SketchUp. Such as "trees", "cars", "details", "furniture" etc.
Check out the print screens below.
sorry for a bit delayed answer, but am I not that active on the forum.
As for your questions. First of all regarding the color, I am using Camera tonemapping and usually agfapan-apx400CD or agfapan-apx100CD cameras.
Smooth shadows come by detailed mesh of the models and geometry of the source of light (not that much though), also out from Env Map.
3D panels are simple, in order to see edges visible as in my hotel exterior renders, I made a little gaps between each panel, like 1-2mm.
All in all, it is mostly up to a detailed and good/precise model as for your questions. But good old rule of CGI quality is 30% detailed model, 30% good textures, 30% render settings and 10% is post production. I always skip last 10% simply because I am not skilled with Photoshop nor I want to spend time on it.
![Smile :)](./images/smilies/icon_smile.gif)
As for my steps, they go as following:
1. Create the model of walls, slabs and roof of main exterior/interior (depending what I am designing) model.
2. Create all openings such as doors, windows as well as fences/railing.
3. Create ground and streets/sidewalks.
4. Make main materials of exterior or interior such as wood/metal material for panels, stucco, concrete, asphalt etc.
5. Put in furniture models and carefully map them when create materials for them.
6. Put in, render preready, plants and trees.
7. Fill in details such as cars, drinks, books etc.
8. Set up rendering settings.
9. Wait till the render is noiseless as possible.
NOTE: it is very important to use layers when creating complex models in SketchUp. Such as "trees", "cars", "details", "furniture" etc.
Check out the print screens below.
- pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
- Contact:
Re: Pikadili89's projects
They're all quite nice, my only grip is with the car, so much reflection can be a bit distracting, namely when so much thought and attention has been put in the architecture itselfPikadili89 wrote: ↑Fri Feb 15, 2019 10:56 pmHi again guys, I am attaching renders of my most recent project which was reconstruction of hotel in Abuja, Nigeria. Looking forward hearing comments and critics regarding both renders quality as well as design and architecture. Cheers!![]()
-
- Posts: 114
- Joined: Wed Jul 11, 2012 1:19 am
Re: Pikadili89's projects
Last year project. Reconstruction of duplex in Engelberg, Switzerland. I am aware of some noise and fireflies, especially in render 2, but I hope you like it anyway! ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
-
- Posts: 114
- Joined: Wed Jul 11, 2012 1:19 am
Re: Pikadili89's projects
Related to project posted above:
Photos of executed project, just recently forwarded to me by client.![Smile :)](./images/smilies/icon_smile.gif)
Photos of executed project, just recently forwarded to me by client.
![Smile :)](./images/smilies/icon_smile.gif)
Re: Pikadili89's projects
Always great to see before and afters of the projects. Thanks for these. You did a great job!
-
- Posts: 114
- Joined: Wed Jul 11, 2012 1:19 am
Re: Pikadili89's projects
Thank you very much kscore!
-
- Posts: 114
- Joined: Wed Jul 11, 2012 1:19 am
Re: Pikadili89's projects
This year's project. Interior design for small apartment in Belgrade, Serbia. Looking forward hearing some critics and advises! Enjoy! ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Pikadili89's projects
Cool shots! Not entirely convinced by that bed though, looks a bit low poly and maybe you could have used the new fabric material type?
The colour balance in some of the shots is slightly on the cool side. Is that intended?
The colour balance in some of the shots is slightly on the cool side. Is that intended?
-
- Posts: 114
- Joined: Wed Jul 11, 2012 1:19 am
Re: Pikadili89's projects
Hi Oscar,
Ye some shots are on the cool side a bit and no, it was not intended, it was autocolor in Photoshop. For post production knowledge, it goes like this: me < knows nothing guy < noob < average < ....![Very Happy :D](./images/smilies/icon_biggrin.gif)
As for the bed, ye it was before fabric material was introduced, therefor it looks way to plain and not convincing.
Thanks for comments, I appreciate it!![Smile :)](./images/smilies/icon_smile.gif)
Ye some shots are on the cool side a bit and no, it was not intended, it was autocolor in Photoshop. For post production knowledge, it goes like this: me < knows nothing guy < noob < average < ....
![Very Happy :D](./images/smilies/icon_biggrin.gif)
As for the bed, ye it was before fabric material was introduced, therefor it looks way to plain and not convincing.
Thanks for comments, I appreciate it!
![Smile :)](./images/smilies/icon_smile.gif)
-
- Posts: 114
- Joined: Wed Jul 11, 2012 1:19 am
Re: Pikadili89's projects
Latest project. Design schematic and design development project of interior design of apartment in Sankt Moritz, Switzerland. Project task was to come up with contemporary chalet style for renting apartment. Looking forward hearing your thoughts. Cheers! ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
Last edited by Pikadili89 on Tue Sep 01, 2020 4:31 am, edited 1 time in total.
-
- Posts: 114
- Joined: Wed Jul 11, 2012 1:19 am
-
- Posts: 114
- Joined: Wed Jul 11, 2012 1:19 am
Re: Pikadili89's projects
Here are spherical renders guys! Hope you like it!
Living, dining and kitchen: https://kuula.co/post/7ZTmL
Sauna bathroom: https://kuula.co/post/7MzL3
Bathroom: https://kuula.co/post/7b2bc
Bednook: https://kuula.co/post/7MRx7
Cheers!
Living, dining and kitchen: https://kuula.co/post/7ZTmL
Sauna bathroom: https://kuula.co/post/7MzL3
Bathroom: https://kuula.co/post/7b2bc
Bednook: https://kuula.co/post/7MRx7
Cheers!
Re: Pikadili89's projects
Very nice renders!
The only question I have is about the fire, it looks like it's in a piece of glass, is that intentional?
The only question I have is about the fire, it looks like it's in a piece of glass, is that intentional?
Who is online
Users browsing this forum: Ahrefs [Bot] and 63 guests