Pikadili89's projects
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Pikadili89's projects
Hello guys, since I accidentally bumped into Bubs rendering thread, I am reposting my latest render and will use this thread from now on! Please, feel free to shoot any critics and comments!
Cheers!
Cheers!
Re: Pikadili89's projects
Wonderful!
I especially like the second one, so full of objects!
Are you using sketchup? Do you have some tricks to share tu manage such a number of polygons?
I especially like the second one, so full of objects!
Are you using sketchup? Do you have some tricks to share tu manage such a number of polygons?

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Re: Pikadili89's projects
Thanks Pibuz!
Well yes, my models are usually extremely heavy but I use a lot of layers in order to make the modeling and working in it a lot easier, for example "details", "cars", "trees", "bushes" etc. But I also have a beast of a computer.
Well yes, my models are usually extremely heavy but I use a lot of layers in order to make the modeling and working in it a lot easier, for example "details", "cars", "trees", "bushes" etc. But I also have a beast of a computer.

- Oscar J
- Posts: 2204
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- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Pikadili89's projects
Really good renders, especially the latter two. Well done!
I feel like some of those wood materials need a little more structure. The light patch in the roof from that floor lamp has a slightly funny look to it, like there's a greenish edge to it.
What render settings did you use? GPU?
I feel like some of those wood materials need a little more structure. The light patch in the roof from that floor lamp has a slightly funny look to it, like there's a greenish edge to it.
What render settings did you use? GPU?
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Re: Pikadili89's projects
Thanks Oscar,
you really have eye for details lol! That greenish effect is due to reflection of inside construction of the lamp which is black/dark green metal.
Many of my colleagues told me that they wind that light circle a bit wierd as well hahahaha
No, I did not use GPU, I used CPU with exit portals, I am waiting for Indigo 4 final release and then will switch to using GPU, don't blame its just my own weird principles
you really have eye for details lol! That greenish effect is due to reflection of inside construction of the lamp which is black/dark green metal.

No, I did not use GPU, I used CPU with exit portals, I am waiting for Indigo 4 final release and then will switch to using GPU, don't blame its just my own weird principles

Re: Pikadili89's projects
Nice work man !!!
Re: Pikadili89's projects
Very nice renders and very good enterier design
What material for curtain did you use.
Svaka cast, napredujes

What material for curtain did you use.
Svaka cast, napredujes

Skindigo
i7 5820K @3.3Ghz | GTX 660 Ti 3gb
i7 5820K @3.3Ghz | GTX 660 Ti 3gb
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Re: Pikadili89's projects
E hvala brate! 
Za zavesu koristim simple thin material. Od sada taj materijal koristim i za biljke, nekako mi je najadekvatniji i najlakse podesavam transparentnost i sve.

Za zavesu koristim simple thin material. Od sada taj materijal koristim i za biljke, nekako mi je najadekvatniji i najlakse podesavam transparentnost i sve.

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Re: Pikadili89's projects
Hi again guys, here are some renders that are about 1.5 years old. I forgot to upload them so here they are. As always, comments and critics are welcome! Here is the website of restaurant as well so you can compare initial renders with executed project! http://www.vlv.life/singapore/gallery
Cheers!
Cheers!

- Oscar J
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- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Pikadili89's projects
I really like the "disco" shot 

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Re: Pikadili89's projects
Here are the exterior renders of house in Sidney. This is one of my latest projects and it is reconstruction of existing house. Client asked for facade and pool area modernization. I was asked to give concept of modern and cubic design withing gray and white color scheme. Hope you like what you see!
I would really love to hear critics of top Indigo users about this renders and some advises how to get more photo realistic renders, since these are the best I produced so far!
Cheers!
Milos
I would really love to hear critics of top Indigo users about this renders and some advises how to get more photo realistic renders, since these are the best I produced so far!
Cheers!
Milos
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Pikadili89's projects
Very nice! 

- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Pikadili89's projects
Sorry you didn't get the feedback you wanted.
I think your renders are technically pretty great, even though I see a couple of tiled textures.
Some of the renders seem to lack a little expression. The colour balance is somhow a little sterile and gloomy for a sunny place like this. Maybe I went overboard with this edit, but hopefully I get the point across.
Some of the built-in LUTs in Photoshop or Nik Collection (free) can sometimes be just what a render needs IMO.
I think your renders are technically pretty great, even though I see a couple of tiled textures.
Some of the renders seem to lack a little expression. The colour balance is somhow a little sterile and gloomy for a sunny place like this. Maybe I went overboard with this edit, but hopefully I get the point across.
Some of the built-in LUTs in Photoshop or Nik Collection (free) can sometimes be just what a render needs IMO.
Re: Pikadili89's projects
Hi Oscar, can you descripe, how do you exactly edit this image? I like your postproduction very much.Oscar J wrote:Sorry you didn't get the feedback you wanted.
I think your renders are technically pretty great, even though I see a couple of tiled textures.
Some of the renders seem to lack a little expression. The colour balance is somhow a little sterile and gloomy for a sunny place like this. Maybe I went overboard with this edit, but hopefully I get the point across.
Some of the built-in LUTs in Photoshop or Nik Collection (free) can sometimes be just what a render needs IMO.

(thx for tip to Nik Collection, it seems very powerfull)
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