The modern rear facade

Show off your final renders
Post Reply
6 posts • Page 1 of 1
User avatar
Lal-O
2nd Place Winner
Posts: 346
Joined: Wed Sep 23, 2015 7:09 am
Location: México
3D Software: SketchUp
Contact:

The modern rear facade

Post by Lal-O » Thu Sep 22, 2016 12:05 am

Hi guys !!!
This is the rear facade of my latest project. Some days ago i posted the main facade and...i hope this one is better than the other one. :D

Cheers.
Attachments
14305478_1779254198988323_2172740911040834238_o.jpg

User avatar
Pibuz
1st Place 100
Posts: 2646
Joined: Tue Dec 11, 2007 7:58 am
Location: Padua, Italy
3D Software: SketchUp

Re: The modern rear facade

Post by Pibuz » Thu Sep 22, 2016 12:51 am

Sure it is.
Paradoxically, I feel like the architecture is "blocking" the view :lol:
I suggest you give it a little more "room" to make it breathe.

It would come out much more..calm!

User avatar
dakiru
Indigo 100
Posts: 747
Joined: Mon Jun 22, 2009 6:51 am

Re: The modern rear facade

Post by dakiru » Thu Sep 22, 2016 5:23 am

While I haven't seen the last one, I am at one with Pibuz concerning the "air" the building needs to manifest itself. Few things I would play with (matter of taste):
- watermark could be 20% of it's size now, and just 40% transparent, so it's barely visible but readable, perhaps even rotated vertically being sticked to the edge of the image - just the way it doesn't confront the hero of the show. A subtle fingerprint is better than a massive scar :D
- I feel a bit of disharmony in saturation/lighting situation of the object versus the environment, especially the bottom-right part of the image.
- that half-of-the-car doesn't seem to add detail, instead making it "dirtier", but hey, that really could be just me.

User avatar
Lal-O
2nd Place Winner
Posts: 346
Joined: Wed Sep 23, 2015 7:09 am
Location: México
3D Software: SketchUp
Contact:

Re: The modern rear facade

Post by Lal-O » Tue Sep 27, 2016 6:50 am

Pibuz wrote:Sure it is.
Paradoxically, I feel like the architecture is "blocking" the view :lol:
I suggest you give it a little more "room" to make it breathe.

It would come out much more..calm!
Hi Pibuz.
I have the full west right to the facade , that is why i have a full "wall" of wood (sunbreakers) https://s-media-cache-ak0.pinimg.com/23 ... e868c3.jpg :D

User avatar
Lal-O
2nd Place Winner
Posts: 346
Joined: Wed Sep 23, 2015 7:09 am
Location: México
3D Software: SketchUp
Contact:

Re: The modern rear facade

Post by Lal-O » Tue Sep 27, 2016 7:00 am

dakiru wrote:While I haven't seen the last one, I am at one with Pibuz concerning the "air" the building needs to manifest itself. Few things I would play with (matter of taste):
- watermark could be 20% of it's size now, and just 40% transparent, so it's barely visible but readable, perhaps even rotated vertically being sticked to the edge of the image - just the way it doesn't confront the hero of the show. A subtle fingerprint is better than a massive scar :D
- I feel a bit of disharmony in saturation/lighting situation of the object versus the environment, especially the bottom-right part of the image.
- that half-of-the-car doesn't seem to add detail, instead making it "dirtier", but hey, that really could be just me.
Hi dakiru !!! Thank you for the suggestions, i'll keep them in mid next time :D
This is the main facade of this project.
http://www.indigorenderer.com/forum/dow ... &mode=view

User avatar
Polinalkrimizei
Posts: 647
Joined: Sat May 02, 2009 6:59 am

Re: The modern rear facade

Post by Polinalkrimizei » Sat Oct 08, 2016 6:37 am

Very cool architecture!
Perhaps the "chocolate side" of the house could get a little more "love" (=light)?

Post Reply
6 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 33 guests