Living interior

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sciontidesign
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Living interior

Post by sciontidesign » Thu Jun 09, 2016 4:32 am

Living interior render
Created scene with Cinema4d and render with Indigo 4
3800x2200 pix render time 3 hours
3,3 GHz Intel Core i5, AMD Radeon R9 M290 2048 MB
ram 24gb IMAC 5K
http://www.sciontidesign.com
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livinglast.jpg

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Oscar J
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3D Software: Blender

Re: Living interior

Post by Oscar J » Thu Jun 09, 2016 4:50 am

Dude, one interior like this per day - awesome job! :)

What rendering mode are you using if I may ask?

sciontidesign
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Re: Living interior

Post by sciontidesign » Thu Jun 09, 2016 4:58 am

Oscar J wrote:Dude, one interior like this per day - awesome job! :)

What rendering mode are you using if I may ask?

Hello thank you :)
The render mode i use is first i try to balance camera setting to get near EV 0 and ISO 200 then for this one i used Reinhard tone map so that i could set the light to not burn or over expose.
I am new to this forum and to Indigo so i hope i did reply correct to your comment.

Have a nice day and thank you

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Oscar J
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Re: Living interior

Post by Oscar J » Thu Jun 09, 2016 5:00 am

I mean did you use, for example, OpenCL rendering? Or was it Bidirectional pathtracing? :)

sciontidesign
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Re: Living interior

Post by sciontidesign » Thu Jun 09, 2016 5:09 am

Oscar J wrote:I mean did you use, for example, OpenCL rendering? Or was it Bidirectional pathtracing? :)
In settings cinema4d i use GPU acceleration
auto choose num threads

Or else i use path tracing and enable gpu+cpu
but in indigo software if i go to image render and click on enable open cl it crashes

Do you think it is better path tracing or bidirectional path tracing ?
:)

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thesquirell
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Re: Living interior

Post by thesquirell » Thu Jun 09, 2016 8:08 pm

Loving the design. Great work!

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Originalplan®
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Re: Living interior

Post by Originalplan® » Thu Jun 09, 2016 8:52 pm

Hello and welcome to the ( world's best renderengine ) Indigo forum. :)
Great work! One note: maybe the prints on the wall could have a very tiny phong or coat layer on them..but thats all.

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Pibuz
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Re: Living interior

Post by Pibuz » Wed Jun 15, 2016 7:53 pm

One note from me too: be careful with the joint between the walls and the ceiling. The "mathematic geometry" always leads to a not-very-convincing-CG-looking rendering.
It's always good to make a little gap, like the second panel of plasterboard cladding the wall is a little shorter than the height of the wall itself. This usually helps getting a nice architectonic detail, and also a pleasant little shadow.

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