Re: Silverwings Render Corner
Posted: Wed Sep 02, 2015 11:38 am
Nice one - the subtle CA sells it perfectly.
https://www.indigorenderer.com/forum/
https://www.indigorenderer.com/forum/viewtopic.php?f=4&t=13642
Thanks. I really appreciate it!Oscar J wrote:Nice one - the subtle CA sells it perfectly.
Hey there. Thanks for the tipZom-B wrote:Nice one Raphael!
If you want to push your hardware to the limit and also create some interesting look for the glass try using cauchy b for the glass material (value of lets say 0.001 to 0.003).
This will add the color changes to specular materials that are common for gemstones
Be aware of colored noise for caustics and refractions and longer rendertimes!
Aaaaaaaabsolutely forgot about that -.-'Silverwing wrote:I know about the Cauchy B Coeff I used it on the prisms that I made.
He he, dispersion in the dof blur area, you torture your hardware mateSilverwing wrote:And especially made for Zom-B:
A lot of dispersion
This Maxwell feature has been created with animations in mind, but is indeed rather static...Oscar J wrote:But actually being able to paint where you want to focus would be even cooler.
Sure here you go:bubs wrote:Very nice sir! Could you share a little on your camera settings? I've never managed to achieve those nice big bokeh that you have here..
Well yes. I really like that I finally have some use for my "Renderfarm"Zom-B wrote:He he, dispersion in the dof blur area, you torture your hardware mateSilverwing wrote:And especially made for Zom-B:
A lot of dispersion
Also a great example for the need of "interactive render area", where a user can paint on the image where CPU needs to be focused...
True that. I would love that. Or even a threshold setting where Indigo measures the delta of the pixel changing. If the change is too small (under the threshold) it stops rendering that pixel.Oscar J wrote:https://www.youtube.com/watch?v=J9JTZloMw7U
But actually being able to paint where you want to focus would be even cooler.
Nice. Benchmark your 1080TIs pleaseSilverwing wrote:Hi there. With Indigo Renderer 4.0.50 Beta Release bringing us custom GPU ray depth I had to try it out.
Its a rather simple test.
A glass with green absorption medium and Dispersion (Cauchy B of flint-glass)
Rendered for 6 min with a ray depth of 32.
Lit with one HDRI.
Rendered on 3 GTX 1080 Ti
Its still a bit noisy. But I think for the high ray depth, dispersion and the caustics 6min really nice.
I am very satisfied!
Now just bring this into C4D please