landscape with skindigo

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cocash
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landscape with skindigo

Post by cocash » Wed Nov 19, 2014 7:35 am

playing with sketchup landscape model in skindigo...
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dirt road5.jpg

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Oscar J
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Re: landscape with skindigo

Post by Oscar J » Wed Nov 19, 2014 9:12 am

Holy moly, that's beautiful!

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lape
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Re: landscape with skindigo

Post by lape » Wed Nov 19, 2014 7:58 pm

Wow! Very good!

This is really done with SketchUp? Can you show a screenshot of the model?
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Voytech
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Re: landscape with skindigo

Post by Voytech » Thu Nov 20, 2014 1:34 am

That is impressive.... whoa. Are you using the new scatter tool in Skindigo?

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bubs
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Re: landscape with skindigo

Post by bubs » Thu Nov 20, 2014 2:17 am

Definitely some of the best landscape I've seen out of SketchUp! Well done! 8)

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OnoSendai
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Re: landscape with skindigo

Post by OnoSendai » Thu Nov 20, 2014 3:05 am

Great mood, reminds me of France.

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CTZn
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Re: landscape with skindigo

Post by CTZn » Thu Nov 20, 2014 3:06 am

very nice, I like landscapes !
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cocash
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Re: landscape with skindigo

Post by cocash » Thu Nov 20, 2014 7:57 am

Wow, so many positive comments, thanks a lot!

lape: yes, it's really in sketchup, see the screenshot :)
Voytech: I originally intended to use it (on the whole green surface), but when playing with it, I got some error from beta version of new skindigo. Finally I used only component instances for grass and trees...it works, but really looking forward to use new scatter tool in stable version of skindigo :)

I will try and share one more scene from this model.
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screenshot.jpg
screenshot

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Juju
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Re: landscape with skindigo

Post by Juju » Thu Nov 20, 2014 10:16 pm

Wow, nice work.

The roadmarker texture (granite?) seems too clean for the scene, maybe experiment with it a little?
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cocash
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Re: landscape with skindigo

Post by cocash » Mon Nov 24, 2014 9:31 am

Anothe scene from the landscape model...I know, it is too dark, still work on it...

Juju: it should be dirty (or sandy) road, I will try to find better texture or different bump map.
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ROADL.jpg
dusky meadow

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Juju
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Re: landscape with skindigo

Post by Juju » Mon Nov 24, 2014 8:31 pm

Hi CoCash, by roadmarker I referred to the (granite?) bollards at the roadsides / road edge.
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Headroom
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Re: landscape with skindigo

Post by Headroom » Mon Nov 24, 2014 10:47 pm

That last one is absolutely awesome!
As suggested, make the bollards a bit more...gnarly and then we should have a contender for the Indigo front page.
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Oscar J
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Re: landscape with skindigo

Post by Oscar J » Tue Nov 25, 2014 5:29 am

I'm not totally feeling that grass, it's like there's no gravity affecting it. Otherwise beautiful work again.

cocash
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Re: landscape with skindigo

Post by cocash » Fri Dec 26, 2014 11:26 pm

Thank you for your suggestions!
It took some time to come back to this model, but here it is. I tried to use better texture to look the milestones little bit gnarly and I also added very decent displacement to it.
Also added new grass proxy, which should be litlle bit "loppy"
I am still thinking about another shot from this model, but it should be very wide view from the hill in the background. The question is, if I could achieve the impression of distance in the raw render (to look the landscape -hills, trees, forest- in the distance more and more misty as the distance increase)?
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ls_dusk_re1.jpg
dusky landscape2

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Oscar J
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Re: landscape with skindigo

Post by Oscar J » Fri Dec 26, 2014 11:50 pm

Yeah, that looks better. Good move downing the bloom as well.

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