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Re: Shameless Self Promotion!

Posted: Fri Apr 01, 2016 9:47 am
by Zom-B
Hey Oscar,

yes I'm still not to happy with the result but need to focus on other stuff atm, so I posted it for now as it is :)
By post-pro approach sadly brightened up the trees to much, and I had no masks of the lying around to counter that :roll:

Regarding the colourfulness you maybe right, but since the sun is quite low the sky is colouring the scene and I havn't aimed for perfect white walls for the house interior... maybe I should try on a later stage!

Re: Shameless Self Promotion!

Posted: Fri Apr 01, 2016 1:29 pm
by Zom-B
Ok, I just invested some extra time for the Post processing, with some mask I rendered quickly.
Here the 4K file.

Re: Shameless Self Promotion!

Posted: Sat Apr 02, 2016 4:46 am
by Zom-B
Another Quicky for my Portfolio, less a scene to talk about rather a example of 3D scanned people that customers could get in their scenes instead of fake 2D cut-out people from AXYZ Design.

Re: Shameless Self Promotion!

Posted: Sat Apr 02, 2016 5:10 am
by Oscar J
Totally believable, especially the girl in the middle. :)

Re: Shameless Self Promotion!

Posted: Sat Apr 02, 2016 7:29 am
by zeitmeister
Very cool!
Are these ones from axis or renderpeople? Or did you scan them by yourself?


Cheers, zeiti

Re: Shameless Self Promotion!

Posted: Sat Apr 02, 2016 7:46 am
by Zom-B
no no nooooo scanning by myself :D

They are from AXYZ Design, thought everybody know these already.... its like 2015 version of Lens Flere, in way to, many pictures :mrgreen:

Re: Shameless Self Promotion!

Posted: Tue Apr 05, 2016 5:17 pm
by Zom-B
OK guys I'm finally done, my new Portfolio is online.
To glorify the name of this thread I invite you to check it out under:

www.polygonmanufaktur.de

Fell free to tell me what you think about it and if you had any problems on desktop or mobiles,
I'm also eager to kill all spelling mistakes :lol:
(sorry German only atm)

Re: Shameless Self Promotion!

Posted: Tue Apr 05, 2016 6:14 pm
by zeitmeister
Great Portfolio!


Cheers, zeiti

Re: Shameless Self Promotion!

Posted: Thu Jan 05, 2017 10:46 pm
by Zom-B
Its been a while, here some new Projects, visit http://www.polygonmanufaktur.de for more:

For quite some time I do simple perfume studio shots for a designer who sells his designs to soem of the big brands of that biz. Usually one Guy does the 3D modelling, then I get these models and set up the scenes and render. In the end another guy uses my stuff and adjusts colours and brings all the Logo stuff and type on the packs etc. in 2D. This are just a few examples that I'm free to share. For the glass I usually need to cheat, using different IORs and render glass objects solo to prevent reflections and refraction of other scene objects:
parfum-01.jpg
parfum-02-c.jpg
parfum-02-a.jpg

Two different Boxspring companies here in Germany asked me to visualize one of their product in a virtual scene. Only thing interesting is maybe that for one of the shots this rendering was set as reference, so I even used the same 3D models for a few things in the scene :)
revor-airvent.jpg
boxspringbett-moritz.jpg
A interior to show off products like this "cat tree" made for a pitch. The cat tree itself was "painted" over my rendering (that had a 3D dummy of the tree) in 2D based on a photo. The retouch was not done by me:
fressnapf-interior.jpg

Re: Shameless Self Promotion!

Posted: Thu Jan 05, 2017 11:04 pm
by pixie
These are quite shameless indeed sir, meow! :D

Re: Shameless Self Promotion!

Posted: Thu Jan 05, 2017 11:28 pm
by OriginalplanĀ®
The top one from the rooms and the middle from the perfumes 8)

Re: Shameless Self Promotion!

Posted: Fri Jan 06, 2017 12:19 am
by Polinalkrimizei
Very cool, thanks for sharing!
I really dig the style that you developed over the years - something about the "cleanness" of your renders, the professional look or the color balance or whatever.

But what about the sofa in the last shot? Is the mat based on Ono's ancient thread or is it some new magic?
The floor is a beauty, too, probably sth not to fancy material-wise, but ABSOLUTELY convincing in this shot.

Re: Shameless Self Promotion!

Posted: Fri Jan 06, 2017 12:53 am
by Zom-B
Thanks for the kind words guys :)

regarding the red sofa material: Yes its based on the maxCosTheta() ISL function,
I used the following code in a diffuse material for albedo colour,
and blended that into my main Fabric material that has texture, bump etc.

Code: Select all

def eval(vec3 pos) vec3 :
                  lerp(
                    vec3(1.5, 1.5, 1.5),
                    vec3(-0.95, -0.95, -0.95),
                  maxCosTheta()
                   )
I raised the vec3 numbers so high (and lowered the negative ones for super dark black) that this extreme material blends nicely and shows effect quickly without overriding to much of the base fabric...