Shameless Self Promotion!

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CTZn
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Re: Shameless Self Promotion!

Post by CTZn » Tue Jun 16, 2015 8:19 am

looking great Zom-B !

I'm wondering if the heated metal (is it ?) could be made glowing, in post perhaps or from the diffuse map, isolating the red component.
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Zom-B
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Re: Shameless Self Promotion!

Post by Zom-B » Wed Jun 24, 2015 1:43 am

CTZn wrote:I'm wondering if the heated metal (is it ?) could be made glowing, in post perhaps or from the diffuse map, isolating the red component.
Yes it is, and there is even a map for that, but the render output simply doesn't convince me.
Since its only a emitter texture there is now "glowing" but only "emittance".
This flattens the depth of the character in my point of view, if somebody wants to convince me of the oposite (via PostPro), here is the rendered light pass:
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imrod red glow.jpg
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bubs
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Re: Shameless Self Promotion!

Post by bubs » Wed Jun 24, 2015 2:23 am

Not sure if it adds anything... but here's my effort...
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1.jpg

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Oscar J
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Re: Shameless Self Promotion!

Post by Oscar J » Wed Jun 24, 2015 2:29 am

Put the glow pass layer on top using the screen blend option, that's what I'd do.

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bubs
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Re: Shameless Self Promotion!

Post by bubs » Wed Jun 24, 2015 2:33 am

That is essentially what I did do, but I had to tone it way down...

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Re: Shameless Self Promotion!

Post by Zom-B » Wed Jun 24, 2015 4:35 am

Oscar J wrote:Put the glow pass layer on top using the screen blend option, that's what I'd do.
... and what I did, but its quite bad result not helping the image.
bubs wrote:That is essentially what I did do, but I had to tone it way down...
I think that is the point I missed :lol:
Thanks a lot for that tip!
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pixie
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Re: Shameless Self Promotion!

Post by pixie » Wed Jun 24, 2015 5:18 am

Had i been nominated the high sparrow and I might summon you the walk of shame Zom-B!

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CTZn
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Re: Shameless Self Promotion!

Post by CTZn » Thu Jul 02, 2015 9:56 pm

Zom-B wrote:Since its only a emitter texture there is now "glowing" but only "emittance".
That's the main issue, the input image should be composited with its blurred 2D version beforehand or it does look flat indeed.

I'm this lazy :) Thanks for sharing bubs !

edit: killer version: use the emission map in a foggy scene. Anyways it's looking great.
Last edited by CTZn on Thu Jul 02, 2015 10:07 pm, edited 1 time in total.
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Re: Shameless Self Promotion!

Post by Zom-B » Thu Jul 02, 2015 10:07 pm

CTZn wrote:edit: killer version: use the emission map in a foggy scene.
A good idea, will try this for sure at some point :)
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Re: Shameless Self Promotion!

Post by Qik666 » Wed Jul 22, 2015 5:18 am

@Zom-B:

I have to thank you so very much! There was never a tipp that saved me so much time, as the one with Neat Video!
It´s so super awesome! I still can´t believe how good it works.
Til now i had to render all of my scenes til they looked clean (took looooong times), or do a lot of postwork with photoshop (took even longer times).

One more time:

Thank you so very much for this tipp!

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Re: Shameless Self Promotion!

Post by Zom-B » Wed Aug 19, 2015 9:39 pm

I finally reworked and rendered a animation that I had in my pipeline for quite a long time:
https://vimeo.com/136695843

Since the latest C4D exporter update with proper motion blur and a ton of animation fixes I could render this little guy without issues.
All the credits for the animation go to wipix.fr!

The animation still has some flaws, since atm the is no mesh transformation based Motion blur, that would kick in here nicely.

Also the car eyes are closed all the time and the transition to and from the walk cycle is very abrupt.
Rendertime could have been way lower (~12min on 3 x 4770k @4.2Ghz), but the HDRI light from the back left side has some stronger light that passes the back window of the car, reflects on the inner side of the windshield, and then causes ugly noise on the car seats...

I did some portprocessing for a more filmish look, here are two frames from that animation directly out of Indigo:
Attachments
toon_car_frame000128.jpg
toon_car_frame000056.jpg
toon_car_frame000366.jpg
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zeitmeister
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Re: Shameless Self Promotion!

Post by zeitmeister » Wed Aug 19, 2015 9:41 pm

Vertex Anim MB would be very nice... Great animation!


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Oscar J
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Re: Shameless Self Promotion!

Post by Oscar J » Wed Aug 19, 2015 11:17 pm

12 minutes per frame? :shock:

Love that animation though!

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bubs
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Re: Shameless Self Promotion!

Post by bubs » Thu Aug 20, 2015 2:18 am

Great little animation Zom-B!
Oscar J wrote:12 minutes per frame?
eek indeed! can only imagine how loooooooooooong that would take on my old dinosaur! :( :lol:

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Re: Shameless Self Promotion!

Post by Zom-B » Thu Aug 20, 2015 3:20 am

the rendertime could be setup way shorter, here a quick example rendering for about 2minutes.
Only the noise on the seat forced me to render longer...
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toon_car_2min.jpg
polygonmanufaktur.de

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