Shameless Self Promotion!
Re: Shameless Self Promotion!
looking great Zom-B !
I'm wondering if the heated metal (is it ?) could be made glowing, in post perhaps or from the diffuse map, isolating the red component.
I'm wondering if the heated metal (is it ?) could be made glowing, in post perhaps or from the diffuse map, isolating the red component.
obsolete asset
Re: Shameless Self Promotion!
Yes it is, and there is even a map for that, but the render output simply doesn't convince me.CTZn wrote:I'm wondering if the heated metal (is it ?) could be made glowing, in post perhaps or from the diffuse map, isolating the red component.
Since its only a emitter texture there is now "glowing" but only "emittance".
This flattens the depth of the character in my point of view, if somebody wants to convince me of the oposite (via PostPro), here is the rendered light pass:
polygonmanufaktur.de
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Shameless Self Promotion!
Put the glow pass layer on top using the screen blend option, that's what I'd do.
Re: Shameless Self Promotion!
That is essentially what I did do, but I had to tone it way down...
Re: Shameless Self Promotion!
... and what I did, but its quite bad result not helping the image.Oscar J wrote:Put the glow pass layer on top using the screen blend option, that's what I'd do.
I think that is the point I missedbubs wrote:That is essentially what I did do, but I had to tone it way down...
Thanks a lot for that tip!
polygonmanufaktur.de
- pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
- Contact:
Re: Shameless Self Promotion!
Had i been nominated the high sparrow and I might summon you the walk of shame Zom-B!
Re: Shameless Self Promotion!
That's the main issue, the input image should be composited with its blurred 2D version beforehand or it does look flat indeed.Zom-B wrote:Since its only a emitter texture there is now "glowing" but only "emittance".
I'm this lazy Thanks for sharing bubs !
edit: killer version: use the emission map in a foggy scene. Anyways it's looking great.
Last edited by CTZn on Thu Jul 02, 2015 10:07 pm, edited 1 time in total.
obsolete asset
Re: Shameless Self Promotion!
A good idea, will try this for sure at some pointCTZn wrote:edit: killer version: use the emission map in a foggy scene.
polygonmanufaktur.de
Re: Shameless Self Promotion!
@Zom-B:
I have to thank you so very much! There was never a tipp that saved me so much time, as the one with Neat Video!
It´s so super awesome! I still can´t believe how good it works.
Til now i had to render all of my scenes til they looked clean (took looooong times), or do a lot of postwork with photoshop (took even longer times).
One more time:
Thank you so very much for this tipp!
I have to thank you so very much! There was never a tipp that saved me so much time, as the one with Neat Video!
It´s so super awesome! I still can´t believe how good it works.
Til now i had to render all of my scenes til they looked clean (took looooong times), or do a lot of postwork with photoshop (took even longer times).
One more time:
Thank you so very much for this tipp!
Re: Shameless Self Promotion!
I finally reworked and rendered a animation that I had in my pipeline for quite a long time:
https://vimeo.com/136695843
Since the latest C4D exporter update with proper motion blur and a ton of animation fixes I could render this little guy without issues.
All the credits for the animation go to wipix.fr!
The animation still has some flaws, since atm the is no mesh transformation based Motion blur, that would kick in here nicely.
Also the car eyes are closed all the time and the transition to and from the walk cycle is very abrupt.
Rendertime could have been way lower (~12min on 3 x 4770k @4.2Ghz), but the HDRI light from the back left side has some stronger light that passes the back window of the car, reflects on the inner side of the windshield, and then causes ugly noise on the car seats...
I did some portprocessing for a more filmish look, here are two frames from that animation directly out of Indigo:
https://vimeo.com/136695843
Since the latest C4D exporter update with proper motion blur and a ton of animation fixes I could render this little guy without issues.
All the credits for the animation go to wipix.fr!
The animation still has some flaws, since atm the is no mesh transformation based Motion blur, that would kick in here nicely.
Also the car eyes are closed all the time and the transition to and from the walk cycle is very abrupt.
Rendertime could have been way lower (~12min on 3 x 4770k @4.2Ghz), but the HDRI light from the back left side has some stronger light that passes the back window of the car, reflects on the inner side of the windshield, and then causes ugly noise on the car seats...
I did some portprocessing for a more filmish look, here are two frames from that animation directly out of Indigo:
polygonmanufaktur.de
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Shameless Self Promotion!
Vertex Anim MB would be very nice... Great animation!
Cheers, zeiti
Cheers, zeiti
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Shameless Self Promotion!
12 minutes per frame?
Love that animation though!
Love that animation though!
Re: Shameless Self Promotion!
Great little animation Zom-B!
eek indeed! can only imagine how loooooooooooong that would take on my old dinosaur!Oscar J wrote:12 minutes per frame?
Re: Shameless Self Promotion!
the rendertime could be setup way shorter, here a quick example rendering for about 2minutes.
Only the noise on the seat forced me to render longer...
Only the noise on the seat forced me to render longer...
polygonmanufaktur.de
Who is online
Users browsing this forum: No registered users and 35 guests