light

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horpa
Posts: 42
Joined: Fri Nov 30, 2012 10:16 pm

light

Post by horpa » Fri Jun 13, 2014 9:03 pm

Hello,

I play with light.
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bacon
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3D Software: Blender

Re: light

Post by bacon » Fri Jun 13, 2014 9:11 pm

Nice, but it seems your tv doesn't have the function for auto-adjusting light to environment ;)

Offtopic the sofa seems to have to low-res texture?

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Zom-B
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Re: light

Post by Zom-B » Fri Jun 13, 2014 9:32 pm

Nice stuff horpa!

Here are some tipps to enhance your work even further:

- For the TV use a dark phong material, and enable the texture only to be the (not to bright) emitter, by that you'll gain a more realistic look.
- The chairs look like having some veeery bright white, set them only to have a RGB value of max 204.
This rule is also for textures (like the magazine on the table)
- The room still have some quite dark walls & ceiling in some images, boost the tonemapping by using "agfapan-apx-400cd" and a whitepoint of E
- The couch beeing that close to the camera really looks very... simple! maybe you can find (or buy) a better one, otherwise change the tiling on it, the texture is too big. Also having some small DOF blur could "hide" the quality of that close up Object a bit.
- The floor looks like out of plain wood, try some higher quality textures here...
polygonmanufaktur.de

horpa
Posts: 42
Joined: Fri Nov 30, 2012 10:16 pm

Re: light

Post by horpa » Fri Jun 13, 2014 10:30 pm

[quote="Zom-B"]

thank you for your advice - I try everything ...

M-Pixel
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Re: light

Post by M-Pixel » Thu Jun 26, 2014 1:35 am

Hi ..
Nice Szene and render.

I like the first one *light*

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