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Re: Some new work

Posted: Sun Feb 08, 2015 1:26 am
by bubs
Nah not really... Great stone, wood and concrete, but (afaik) they haven't done a dedicated brick package, and the few they had in a general texture bundle weren't anything special, certainly not great for close up..

Re: Some new work

Posted: Wed Feb 11, 2015 7:51 am
by CHF

Re: Some new work

Posted: Wed Feb 11, 2015 8:21 am
by Oscar J
CHF: Wow! Those textures are awesome. Have a look bubs, there are a few at 4k+ res.

Re: Some new work

Posted: Wed Feb 11, 2015 10:57 pm
by bubs
Thanks CHF i did know about that website, I'm always trying to specify their brick on real projects but they're always the first thing to go :roll: :lol:
Only problem with them is they are quite specialist bricks, and not laid in a standard half bond...

I did, however, find an excellent little free program called bricks'n'tiles http://www.bricksntiles.com/ which creates seamless textures for you from individual brick images, at whatever resolution you want up to something like 16000x16000 pixels! It randomizes the images and flips them horizontally & vertically to avoid repetition. I'm playing at the minute, looks promising!

Re: Some new work

Posted: Thu Feb 12, 2015 12:20 am
by bubs
First tests of the brick I just made. I think I'm pretty happy with this :D Was able to make a non-repeating texture (40 x 18 bricks) (3000 x 4050 mm) all at this resolution, very quickly and easily.

Re: Some new work

Posted: Thu Feb 12, 2015 1:19 am
by Voytech
bubs wrote:First tests of the brick I just made. I think I'm pretty happy with this :D Was able to make a non-repeating texture (40 x 18 bricks) (3000 x 4050 mm) all at this resolution, very quickly and easily.
That looks spot on. Well done!

Re: Some new work

Posted: Thu Feb 12, 2015 1:21 am
by FakeShamus
Outstanding!

Re: Some new work

Posted: Thu Feb 12, 2015 1:54 am
by zeitmeister
Very nice!

Re: Some new work

Posted: Fri Feb 13, 2015 10:43 pm
by wojtek-w
100% brickness. Great!

Re: Some new work

Posted: Thu Mar 05, 2015 3:08 am
by bubs
Tried re-rendering an old scene with grass / ground cover using Skindigo's built in scatter options. I could never get this scene to work with manually scattered grass as the scene was just much for my computer / sketchup to handle, so I'm delighted that not only did the scatter work, but worked well!

Just under 190,000 scattered objects, most of which were patches of grass with several hundred individual blades of grass each.

Re: Some new work

Posted: Sat Mar 07, 2015 2:19 am
by Pibuz
very cool!
For the scattering did you use external meshes or imported models? I still have issues with materials applied to external objs....

Re: Some new work

Posted: Sat Mar 07, 2015 2:41 am
by bubs
Thank Pibuz! I used imported SU models, as I wasn't sure if the .obj issues had been fixed yet.

Re: Some new work

Posted: Sat Mar 07, 2015 3:23 am
by Oscar J
Not a huge fan of that grass, it looks a bit dense and matte. Also the colour of it seems like it could be a bit darker and more saturated. Really like the house and the trees though! :)

Re: Some new work

Posted: Sat Mar 07, 2015 3:27 am
by bubs
It's actually exactly the same grass and settings as http://www.indigorenderer.com/forum/dow ... &mode=view but it didn't seem to come out the same... ah well.. keep on trying! :)

Re: Some new work

Posted: Tue Mar 10, 2015 9:36 pm
by bubs
Tiny amount of colour correction only, otherwise Indigo out of the box. Been playing a lot with 'atmosphere' for a dusty / hazy look.