Some new work
- Polinalkrimizei
- Posts: 647
- Joined: Sat May 02, 2009 6:59 am
Re: Some new work
HAHAHAHAHAHAHA!!!!!
Re: Some new work
Prefabricated oak bay windows at Somerville College, Oxford, Niall McLaughlin
Re: Some new work
This one looks neat mate, very well done!!
In your case I would consider baking some subtle AO pass and use it for some tiny little darkening of the wood and some alteration in fresnel & exponent of the wood too.
Just for some little imperfections that could raise the believability a small bit further ...
But thats maybe just my own opinion
In your case I would consider baking some subtle AO pass and use it for some tiny little darkening of the wood and some alteration in fresnel & exponent of the wood too.
Just for some little imperfections that could raise the believability a small bit further ...
But thats maybe just my own opinion
polygonmanufaktur.de
Re: Some new work
All done in SketchUp... I have no way of doing an AO pass, as it's not a feature in Indigo
Thanks tho!
Thanks tho!
Re: Some new work
Put some post pro decal on to give the wood some more weathering and used an old AO SketchUp cheat to dirty up the edges... not as good as proper AO but it's a nice trick!
Re: Some new work
I'm mesmerized by your brick work...
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Some new work
Brilliant. That frog on your previous render was great as well!
Re: Some new work
Nice.
I find the red car on the left a little distracting though.
I find the red car on the left a little distracting though.
Re: Some new work
You're probably right... I'll just desaturate it in PS.
Thanks
Thanks
-
- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Re: Some new work
Nice one! I've got a couple of good friends who work at Niall's. Nice clean stuff.bubs wrote:Put some post pro decal on to give the wood some more weathering and used an old AO SketchUp cheat to dirty up the edges... not as good as proper AO but it's a nice trick!
Re: Some new work
You can probably tell I'm a bit of a fan...
Re: Some new work
How long does it take you to complete one of these renders minus the time needed to model the scene geometry? Just curious if we are talking hours, days, weeks. I have no idea.
Or if you break it down by time needed to:
1. set up the scene, play with materials, and perform practice renders
2. render a final high res image
3. do any post editing, if any
I am new to the forum and indigo/these renders caught my eye. I am an architect as well and don't really do a whole lot of rendering, but these images really inspire me to pick up Indigo and see what I can produce. When I'm not working, that is.
Or if you break it down by time needed to:
1. set up the scene, play with materials, and perform practice renders
2. render a final high res image
3. do any post editing, if any
I am new to the forum and indigo/these renders caught my eye. I am an architect as well and don't really do a whole lot of rendering, but these images really inspire me to pick up Indigo and see what I can produce. When I'm not working, that is.
Re: Some new work
I suppose this is a difficult question to answer, obviously each scene is different, but really the time expense came over the last 6 months or so... in all the trial and error self teaching, not just in terms of indigo, but in general rendering terms, lighting, textures, modelling etc etc... (skills required irrespective of your chosen software) However, you couldn't ask for a better (or more patient) bunch of teachers than the guys on this forum!
Once I (sort of) got the hang of what I was doing and had amassed a library of textures I am happy with, the kind of images on this thread really haven't taken me long at all... That last one, for example, was about 2 days start to finish (including modelling) and by no means full time... but at the same time I had all the textures used already in my library.
For actual render time, I've been tinkering with Indigo since 1.08 or something! (which I still have on an old laptop) and the speed increases the Glare team have implemented in the last few releases have been fantastic! I can let a low rez test run for 5mins, or less, and know if my lighting etc is gonna work. For finals, none of these renders took more than an overnight on my very mid range i5 with 8gb ram!
In terms of post production, all of these images do have some level of Post, some more than others... but I'm an 'all 3d' modeler so there's no compositing in any of these, it's mainly just colour correction, levels and adding 'dirt' etc.. but I wouldn't generally spend more than an hour or 2 on Post.
I suppose what I'm trying to say is that the time is in the learning not the doing! But if you enjoy it it's fun to play! and every time you think you're getting pretty good the masters on here will blow your mind back to the stone age, so there's always more to learn!
Once I (sort of) got the hang of what I was doing and had amassed a library of textures I am happy with, the kind of images on this thread really haven't taken me long at all... That last one, for example, was about 2 days start to finish (including modelling) and by no means full time... but at the same time I had all the textures used already in my library.
For actual render time, I've been tinkering with Indigo since 1.08 or something! (which I still have on an old laptop) and the speed increases the Glare team have implemented in the last few releases have been fantastic! I can let a low rez test run for 5mins, or less, and know if my lighting etc is gonna work. For finals, none of these renders took more than an overnight on my very mid range i5 with 8gb ram!
In terms of post production, all of these images do have some level of Post, some more than others... but I'm an 'all 3d' modeler so there's no compositing in any of these, it's mainly just colour correction, levels and adding 'dirt' etc.. but I wouldn't generally spend more than an hour or 2 on Post.
I suppose what I'm trying to say is that the time is in the learning not the doing! But if you enjoy it it's fun to play! and every time you think you're getting pretty good the masters on here will blow your mind back to the stone age, so there's always more to learn!
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