Some new work

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bubs
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Re: Some new work

Post by bubs » Sun Feb 08, 2015 1:26 am

Nah not really... Great stone, wood and concrete, but (afaik) they haven't done a dedicated brick package, and the few they had in a general texture bundle weren't anything special, certainly not great for close up..

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Re: Some new work

Post by CHF » Wed Feb 11, 2015 7:51 am


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Oscar J
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Re: Some new work

Post by Oscar J » Wed Feb 11, 2015 8:21 am

CHF: Wow! Those textures are awesome. Have a look bubs, there are a few at 4k+ res.

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bubs
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Re: Some new work

Post by bubs » Wed Feb 11, 2015 10:57 pm

Thanks CHF i did know about that website, I'm always trying to specify their brick on real projects but they're always the first thing to go :roll: :lol:
Only problem with them is they are quite specialist bricks, and not laid in a standard half bond...

I did, however, find an excellent little free program called bricks'n'tiles http://www.bricksntiles.com/ which creates seamless textures for you from individual brick images, at whatever resolution you want up to something like 16000x16000 pixels! It randomizes the images and flips them horizontally & vertically to avoid repetition. I'm playing at the minute, looks promising!

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bubs
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Re: Some new work

Post by bubs » Thu Feb 12, 2015 12:20 am

First tests of the brick I just made. I think I'm pretty happy with this :D Was able to make a non-repeating texture (40 x 18 bricks) (3000 x 4050 mm) all at this resolution, very quickly and easily.
Attachments
test01.jpg
test02.jpg

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Re: Some new work

Post by Voytech » Thu Feb 12, 2015 1:19 am

bubs wrote:First tests of the brick I just made. I think I'm pretty happy with this :D Was able to make a non-repeating texture (40 x 18 bricks) (3000 x 4050 mm) all at this resolution, very quickly and easily.
That looks spot on. Well done!

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Re: Some new work

Post by FakeShamus » Thu Feb 12, 2015 1:21 am

Outstanding!

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zeitmeister
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Re: Some new work

Post by zeitmeister » Thu Feb 12, 2015 1:54 am

Very nice!
Cheers, David



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wojtek-w
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Re: Some new work

Post by wojtek-w » Fri Feb 13, 2015 10:43 pm

100% brickness. Great!

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bubs
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Re: Some new work

Post by bubs » Thu Mar 05, 2015 3:08 am

Tried re-rendering an old scene with grass / ground cover using Skindigo's built in scatter options. I could never get this scene to work with manually scattered grass as the scene was just much for my computer / sketchup to handle, so I'm delighted that not only did the scatter work, but worked well!

Just under 190,000 scattered objects, most of which were patches of grass with several hundred individual blades of grass each.
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House.jpg

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Pibuz
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Re: Some new work

Post by Pibuz » Sat Mar 07, 2015 2:19 am

very cool!
For the scattering did you use external meshes or imported models? I still have issues with materials applied to external objs....

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bubs
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Re: Some new work

Post by bubs » Sat Mar 07, 2015 2:41 am

Thank Pibuz! I used imported SU models, as I wasn't sure if the .obj issues had been fixed yet.

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Oscar J
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Re: Some new work

Post by Oscar J » Sat Mar 07, 2015 3:23 am

Not a huge fan of that grass, it looks a bit dense and matte. Also the colour of it seems like it could be a bit darker and more saturated. Really like the house and the trees though! :)

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bubs
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Re: Some new work

Post by bubs » Sat Mar 07, 2015 3:27 am

It's actually exactly the same grass and settings as http://www.indigorenderer.com/forum/dow ... &mode=view but it didn't seem to come out the same... ah well.. keep on trying! :)

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bubs
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Re: Some new work

Post by bubs » Tue Mar 10, 2015 9:36 pm

Tiny amount of colour correction only, otherwise Indigo out of the box. Been playing a lot with 'atmosphere' for a dusty / hazy look.
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1.jpg

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