CGTalk Lighting Challenge #30: Old school Smoke

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Zom-B
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Re: CGTalk Lighting Challenge #30: Old school Smoke

Post by Zom-B » Wed Feb 06, 2013 6:16 am

Hey RusGun,

you can check out the Light Setup here: http://forums.cgsociety.org/showpost.ph ... stcount=35

The Ash of the Cigar is a simple texture with displacement, and a emitter texture for subtle glow:
screenshot.19.png
The mesh is stronger subdiveded in the displacement area, and already get some slightly base deformation.
The "Crystal spheres are have ash texture and stronger displacement for getting a rougher look, the DOF blur covers it nicly, so it doesn't need to be perfect.
The bottom of the ashtray has some ash covered texture blended in too, so its not perfectly clean too:
screenshot.20.png
I plan a more detailed article about how I realized that scene in the future :)
polygonmanufaktur.de

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CTZn
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Re: CGTalk Lighting Challenge #30: Old school Smoke

Post by CTZn » Wed Feb 06, 2013 6:27 am

Real nice ! May I ask where are the cigar textures from ?
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Re: CGTalk Lighting Challenge #30: Old school Smoke

Post by Zom-B » Wed Feb 06, 2013 6:38 am

CTZn wrote:Real nice ! May I ask where are the cigar textures from ?
Self made by blending some leave texture together with other structure texture & color in PS :)
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Re: CGTalk Lighting Challenge #30: Old school Smoke

Post by CTZn » Wed Feb 06, 2013 6:39 am

Dude. Wow.
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Re: CGTalk Lighting Challenge #30: Old school Smoke

Post by pixie » Wed Feb 06, 2013 11:38 am

Por sods... don't make fun of those guys with such images, say it was Indigo who made you do it, you're not the one to blame! ;)

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