Shells

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OnoSendai
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Shells

Post by OnoSendai » Thu Nov 29, 2012 6:31 am

Done for a gift.
Fully procedural. Done with ~14KB of XML and ISL :)

All the objects are created with the parametric surface geometry type.

The indigo scatter tool was used to place the objects over the surface.

Caustics are cast from a parametric water surface with procedural waves.

I didn't have time to make it fully realistic, which takes so much work :)
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new kodachrome 200CD layer modified.jpg

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Zom-B
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Re: Shells

Post by Zom-B » Thu Nov 29, 2012 6:58 am

Nice one Ono!
Seems you don't know how to handle any 3D App, so you do your scenes with notepad.exe :D
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JK
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Re: Shells

Post by JK » Thu Nov 29, 2012 7:02 am

Ouch Zom-B. Good one ;)

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Zom-B
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Re: Shells

Post by Zom-B » Thu Nov 29, 2012 7:17 am

Its actually meant to be a compliment 8)
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JK
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Re: Shells

Post by JK » Thu Nov 29, 2012 7:28 am

I know ;) Still good one ;)

Cheers :)

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galinette
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Re: Shells

Post by galinette » Thu Nov 29, 2012 8:02 am

Hey, this gives me an idea : 64kb scene competition :)
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JK
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Re: Shells

Post by JK » Thu Nov 29, 2012 8:20 am

Hey not everybody is a mathematician :)

Anyways that thing look rly cool :)

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OnoSendai
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Re: Shells

Post by OnoSendai » Thu Nov 29, 2012 11:02 am

JK wrote:
Anyways that thing look rly cool :)
Thanks!

FoXar
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Re: Shells

Post by FoXar » Fri Nov 30, 2012 5:54 am

Nice one! Indigo scatter tool? Is there something we don't know yet? :twisted:
Cheers,
Roo Evans

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CTZn
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Re: Shells

Post by CTZn » Fri Nov 30, 2012 6:07 am

You may have missed it, or forgot about it :)

http://www.indigorenderer.com/forum/vie ... =1&t=11694
obsolete asset

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