Even more SSS tests

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fused
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Even more SSS tests

Post by fused » Wed Jan 17, 2007 10:38 pm

From left ro right: milk, coffe, grape juice:
Image


rerendered the candles:
Image


heres a buddha with SSS:
Image

was anyone able to flip all the normals in the right direction on any of the poly-reduced buddhas? C4D and Blender dont seem to be able to do this. I had to use the one with 1 mio tris(all the normals pointing in the right direction on this one) altough the first reduced model is still deatailed enough (and that slowed down the rendering to 31k mutations/sec).

and no i dont want to select the faces by hand to flip the normals. :D

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Kosmokrator
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Post by Kosmokrator » Wed Jan 17, 2007 11:25 pm

the glasses and the buddha is simple... :shock: :shock: :shock:

damn...
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

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fused
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Post by fused » Wed Jan 17, 2007 11:48 pm

thx :)

i wanted the buddha to look like jade... too less absorption though

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CTZn
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Post by CTZn » Thu Jan 18, 2007 12:36 am

Very nice pics, I wish you render the glasses further to remove noise: they will realy look like a photo !

I like the buddha very much too, though I never saw such a material in real life :)

Tricky geometry ? I can do that ! Drop me a pm, I'll fix that in 24h hopefully.

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fused
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Post by fused » Thu Jan 18, 2007 1:02 am

Thx CTZn, Check your inbox!


Yeah the glasses -.- they rendered really long and i was was kind of frustrated because the milk would not turn completely white.

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CTZn
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Post by CTZn » Thu Jan 18, 2007 4:40 am

Look fused, I found a general pipeline wich fixes that automagically:
Paolo Cignoni's MeshLab system, available from SourceForge.
I had this prog installed already, opening the .ply show me what you were talking about; I could fix that but MeshLab did it for me, exporting to .obj the geometry is just clean in Maya ! At least I believe thats meshlab, in case that's Maya then I'll post the clean shape.

MeshLab is just cool !

Cheers !

Edit: in a general fashion, filling holes then triangulating (if needed in case adjacent tris are missing) is a matter of 2 clicks for me, if I can help anyone that would be a pleasure. Any tricky geometry, in the range my system can load).

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manitwo
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Post by manitwo » Thu Jan 18, 2007 7:17 am

thank you ctzn - very cool prog!
... oh yes, nearly forgot that: great buddha render fused! :wink:

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OnoSendai
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Post by OnoSendai » Thu Jan 18, 2007 7:26 am

Love the Buddha render, nice camera setup!

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CTZn
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Post by CTZn » Thu Jan 18, 2007 7:32 am

@Manitwo: thats not really me, I'm just quoting the Stanford download page :)

Indeed, this app looks very solid in its import/export functions.

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manitwo
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Post by manitwo » Thu Jan 18, 2007 7:39 am

:lol: i didn't thought that this prog is from you.
I just wanted to thank you for the link :wink:

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CTZn
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Post by CTZn » Thu Jan 18, 2007 8:52 am

:D All right I don't insist then, thanks for thanking me !

:arrow:

ALoopingIcon
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Post by ALoopingIcon » Thu Jan 18, 2007 9:51 am

CTZn wrote:MeshLab is just cool !
Thanks for the kudos! :D

Paolo

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fused
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Post by fused » Fri Jan 19, 2007 8:39 pm

oh thank you. very useful tool!


i rerendered the glasses and as you can see the milk doesnt seem to get white and i couldnt figure out how the get rid of these strange artifacts on the glasses...

rendered on a 3.0 P4 HT

Time elapsed: 13h, 31s
Done 662910000.00000 mutations (2071.59375 mutations per pixel)
mutations_per_sec: 14155.34675 (70.64468 micro-secs / mutation)

Image

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YaroslavL
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Post by YaroslavL » Sun Feb 04, 2007 1:04 am

Can anybody share *.blend file with some SSS material?
Thanks.
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Yaroslav Lebidko
"3D XATA"
Photorealistic computer projection & design
of architecture constructions, interiors, furniture.
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