Even more SSS tests
Even more SSS tests
From left ro right: milk, coffe, grape juice:
rerendered the candles:
heres a buddha with SSS:
was anyone able to flip all the normals in the right direction on any of the poly-reduced buddhas? C4D and Blender dont seem to be able to do this. I had to use the one with 1 mio tris(all the normals pointing in the right direction on this one) altough the first reduced model is still deatailed enough (and that slowed down the rendering to 31k mutations/sec).
and no i dont want to select the faces by hand to flip the normals.
rerendered the candles:
heres a buddha with SSS:
was anyone able to flip all the normals in the right direction on any of the poly-reduced buddhas? C4D and Blender dont seem to be able to do this. I had to use the one with 1 mio tris(all the normals pointing in the right direction on this one) altough the first reduced model is still deatailed enough (and that slowed down the rendering to 31k mutations/sec).
and no i dont want to select the faces by hand to flip the normals.
- Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
Look fused, I found a general pipeline wich fixes that automagically:
MeshLab is just cool !
Cheers !
Edit: in a general fashion, filling holes then triangulating (if needed in case adjacent tris are missing) is a matter of 2 clicks for me, if I can help anyone that would be a pleasure. Any tricky geometry, in the range my system can load).
I had this prog installed already, opening the .ply show me what you were talking about; I could fix that but MeshLab did it for me, exporting to .obj the geometry is just clean in Maya ! At least I believe thats meshlab, in case that's Maya then I'll post the clean shape.Paolo Cignoni's MeshLab system, available from SourceForge.
MeshLab is just cool !
Cheers !
Edit: in a general fashion, filling holes then triangulating (if needed in case adjacent tris are missing) is a matter of 2 clicks for me, if I can help anyone that would be a pleasure. Any tricky geometry, in the range my system can load).
-
- Posts: 1
- Joined: Thu Jan 18, 2007 9:39 am
oh thank you. very useful tool!
i rerendered the glasses and as you can see the milk doesnt seem to get white and i couldnt figure out how the get rid of these strange artifacts on the glasses...
rendered on a 3.0 P4 HT
Time elapsed: 13h, 31s
Done 662910000.00000 mutations (2071.59375 mutations per pixel)
mutations_per_sec: 14155.34675 (70.64468 micro-secs / mutation)
i rerendered the glasses and as you can see the milk doesnt seem to get white and i couldnt figure out how the get rid of these strange artifacts on the glasses...
rendered on a 3.0 P4 HT
Time elapsed: 13h, 31s
Done 662910000.00000 mutations (2071.59375 mutations per pixel)
mutations_per_sec: 14155.34675 (70.64468 micro-secs / mutation)
Can anybody share *.blend file with some SSS material?
Thanks.
Thanks.
________________
Yaroslav Lebidko
"3D XATA"
Photorealistic computer projection & design
of architecture constructions, interiors, furniture.
Ternopil, Ukraine
e-mail: ideja@3dxata.te.ua
web: www.3DXATA.com.ua
Yaroslav Lebidko
"3D XATA"
Photorealistic computer projection & design
of architecture constructions, interiors, furniture.
Ternopil, Ukraine
e-mail: ideja@3dxata.te.ua
web: www.3DXATA.com.ua
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