Show off your final renders
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arneoog
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by arneoog » Sat Jan 13, 2007 9:01 am
Finaly got to do a candle scene with indigo!
Only one meshlight (as flame) and the candle..
I will post more of my 0.7t++ renders as they get done
indigo wrote:Time elapsed: 2h, 12m, 16s
Done 698683000.00000 mutations (2911.17917 mutations per pixel)
mutations_per_sec: 88030.20559 (11.35974 micro-secs / mutation)
Enjoy!
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Maluminas
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by Maluminas » Sat Jan 13, 2007 10:51 am
Absolutely beautiful
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DaveC
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by DaveC » Sat Jan 13, 2007 10:57 am
Can't wait to see it used in a scene with other objects. Brilliant work!
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manitwo
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by manitwo » Sat Jan 13, 2007 12:55 pm
perfect!
would you mind sharing your sss-settings?
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hstokholm
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by hstokholm » Sat Jan 13, 2007 1:07 pm
Nice
I haven't had time to play with the new test myself, but I can't wait
Looking forward to more test renders from you
Heine
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OnoSendai
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by OnoSendai » Sat Jan 13, 2007 5:57 pm
Very nice..
how did u do the glow around the flame?
is it postwork, or indigo camera bloom?
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Kojack
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by Kojack » Sat Jan 13, 2007 9:46 pm
simply beautiful
Ono: Its bloom! txt from gallery
A test of the 0.7t1 SSS and camera bloom effects 2 hours of rendering, 3000 mpp.
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arneoog
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by arneoog » Sun Jan 14, 2007 12:14 am
Thank you guys!
I'm working on a new scene now too
Here is the SSS code:
Code: Select all
<medium>
<name>scattering_medium</name>
<ior>1.5</ior>
<cauchy_b_coeff>0.0</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<rgb>
<rgb>0.2 2.0 2.0</rgb>
</rgb>
</absorption_coefficient_spectrum>
<subsurface_scattering>
<scattering_coefficient_spectrum>
<uniform>
<value>2.5</value>
</uniform>
</scattering_coefficient_spectrum>
<phase_function>
<uniform/>
</phase_function>
</subsurface_scattering>
</medium>
<material>
<name>candleWax</name>
<glossy_transparent>
<exponent>70</exponent>
<internal_medium_name>scattering_medium</internal_medium_name>
</glossy_transparent>
</material>
And the Bloom Code:
Code: Select all
<bloom>
<weight>0.1</weight>
<radius>0.014</radius>
</bloom>
Cheers!
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Phil
- Posts: 154
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- Location: St. Wendel, Germany
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by Phil » Sun Jan 14, 2007 12:19 am
Hi arneoog,
super, super nice render
Regards, Phil
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Kosmokrator
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by Kosmokrator » Sun Jan 14, 2007 12:40 am
yeap nice render the flame is a litle bit fake...i know its impossible to make it more real....i have some very good waxes-scene to test SSS when exporter for max is out...
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
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Camox
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by Camox » Sun Jan 14, 2007 2:56 am
Nice scene absolutly ! And very big thx for sharing your material settings !
greetz
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arneoog
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by arneoog » Sun Jan 14, 2007 5:05 am
Thank you very very many times
Here is a preview of my new "test"
Lots of rubber balls
3h, 45min.. 635 mpp..
And still rendering
SSS is slow
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arneoog
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by arneoog » Sun Jan 14, 2007 7:47 am
Here it is, My new 0.7t1 test!
Time elapsed: 6h, 20m, 58s
Done 438087000.00000 mutations (1216.90833 mutations per pixel)
mutations_per_sec: 19164.95194 (52.17858 micro-secs / mutation)
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CTZn
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by CTZn » Sun Jan 14, 2007 8:43 am
Very nice concept arneoog !
I'm wondering if setting <large_mutation_prob> at 1 would not reduce these color blocks to simple noise... too lazy to try yet tho... If I understood <large_mutation_prob> good, that may but I'm not sure I did
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