Marionette Dr. Steampunk

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solarray
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Marionette Dr. Steampunk

Post by solarray » Sun Jan 23, 2011 9:52 am

Nickname: solarray
Name: Jan Konrad
Version of Indigo used: 2.6.1
Rendering time / CPUs: ~ 5 hours / Core 2 Duo
List of tools used:

Blender 2.5 for modeling
Blender 2.49 for scene export
Photoshop for textures

Its a mixture of good and evil character marionette called dr. steampunk! Full rigged!
Hope you like it!

Behind the curtain, with image from blender and a clay render:
behind_the_curtain.jpg
Final composition dark and light version:
final_for_all.jpg
EDIT: fixed a texture bug

Cheers
Last edited by solarray on Mon Jan 24, 2011 9:40 am, edited 1 time in total.

Soup
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Re: Marionette Dr. Steampunk

Post by Soup » Sun Jan 23, 2011 11:20 am

Fully rigged? I would love to see an Indigo animation of that lil guy :)

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Headroom
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Re: Marionette Dr. Steampunk

Post by Headroom » Sun Jan 23, 2011 3:24 pm

Very nice entry for the Steampunk competition!

@ Soup:

Unless you have some serious computing horsepower a single shot frame rate of 5 hours does not lend itself to even a short animation.

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Borgleader
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Re: Marionette Dr. Steampunk

Post by Borgleader » Sun Jan 23, 2011 3:44 pm

Headroom wrote:Very nice entry for the Steampunk competition!

@ Soup:

Unless you have some serious computing horsepower a single shot frame rate of 5 hours does not lend itself to even a short animation.
One could make a really low res anim ;) but that does defeat the purpose much. However doesnt the indigo team have some heavy horsepower at their disposal (in their offices)?
benn hired a mercenary to kill my sig...

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hcpiter
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Re: Marionette Dr. Steampunk

Post by hcpiter » Sun Jan 23, 2011 10:22 pm

wow ! Good job solarray ! Nice model and render, but Ive got just one thing about texture on right leg, there is wooden texture too stretched :)

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solarray
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Re: Marionette Dr. Steampunk

Post by solarray » Sun Jan 23, 2011 11:24 pm

Thanks

I also planned an animation of it when I get a new I7 2600K. Then I would be able to render an image less than an hour.

@hcpiter: You mean the shin on the left from viewers position? It just looks like it is streched, the unwrap is ok. Its the behaviour of the texture. But you are right I would have better choosen another texture. Still have some time to fix it. Thanks for the hint

Soup
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Re: Marionette Dr. Steampunk

Post by Soup » Wed Jan 26, 2011 9:41 am

Headroom wrote:Unless you have some serious computing horsepower a single shot frame rate of 5 hours does not lend itself to even a short animation.
You are quite right. We would love to offer some computing power for a quality short animation of this lil guy. Lycium has to keep his house warm somehow :lol:

There is always the Ranch Renderfarm too, they could do it in no time!
Last edited by Soup on Wed Jan 26, 2011 9:45 am, edited 1 time in total.
Reason: Brain fart

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solarray
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Re: Marionette Dr. Steampunk

Post by solarray » Tue Aug 09, 2011 7:03 am

Again I began focusing on an animation with this puppet. For the first time I started doing some scetches/drawings first, and wow that way you are really fast than beginning modeling first. More objects are coming beside some sketches for the story.

regards.
rocket_test_render.jpg

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Doug Armand
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Re: Marionette Dr. Steampunk

Post by Doug Armand » Tue Aug 09, 2011 7:06 am

solarray wrote:Again I began focusing on an animation with this puppet. For the first time I started doing some scetches/drawings first, and wow that way you are really fast than beginning modeling first. More objects are coming beside some sketches for the story.

regards.
rocket_test_render.jpg
Wow nice design - love the sketch as well
Doug

Doug Armand

Stinkie
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Re: Marionette Dr. Steampunk

Post by Stinkie » Tue Aug 09, 2011 7:10 am

Nice render. I agree with Doug about the sketch.

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Pibuz
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Re: Marionette Dr. Steampunk

Post by Pibuz » Tue Aug 09, 2011 9:42 pm

Super-cool!
The metal material is wonderful!!!
..and the sketchy man on the side adds a great touch!

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