A very quick & simple Scene, with manual modeled water drop (not physically correct )
The DOF was as (for me) usual done in Post work, using a multipass depth Rendering from C4D,
So I got much more control about the Blur effect...
Massively color corrected
Water Drop on calm sea surface...
Water Drop on calm sea surface...
Last edited by Zom-B on Wed Jan 10, 2007 2:22 am, edited 1 time in total.
polygonmanufaktur.de
- deltaepsylon
- Posts: 417
- Joined: Tue Jan 09, 2007 11:50 pm
Yeah.... this is an Issue about doing DOF in Post Prozessingsuvakas wrote:Nice!
The AA issue on the edge of the wave ruins it a bit for me though. Water cant be so aliased in nature
I'll update a manually smoothed version tomorrow...
Yeah, but this unnatural sytle is at last what you can find in Real life toodeltaepsylon wrote:looks nice
I cant really complain as i havent used indigo for very long (about 4 hours sicne i knew wtf it was).
But suggestions: Make the water a bit transparent, looks kinda unnatural if its opaque (unless that was the desired effect...)
just do a google image search for "water drop"
The Fresnel Effect makes the water, viewn from this angle, a mirror...
My materials is 100% transparent!
BTW welcome back to Indigo dude
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