Porsche Carrera, 997 model

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ikodn
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Joined: Fri May 23, 2008 10:37 pm

Porsche Carrera, 997 model

Post by ikodn » Sat Jul 24, 2010 4:12 am

This is a a project that is quite old, but this summer I had some spare time to finish the modeling, and to light it properly. The carpaint I got from from the material lib (BbB).

There are still things that I could have fixed, worked on, and so on, but I needed to draw the line.. :)

Indigo 1.1.18 x64 on windows and Blendigo 1.1.18
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Ivan01
Posts: 16
Joined: Tue Feb 16, 2010 3:33 am
Location: Ecuador

Re: Porsche Carrera, 997 model

Post by Ivan01 » Sat Jul 24, 2010 4:51 am

Looks great!!!, can you tell us about the settings? (like lighting, time of rendering, environment...)
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ikodn
Posts: 29
Joined: Fri May 23, 2008 10:37 pm

Re: Porsche Carrera, 997 model

Post by ikodn » Sat Jul 24, 2010 9:50 am

The light setup is simple enough. Several meshes lighting up the model, on the inside of a "bowl". I never checked the render times, but i think it's around 10 hours on my Q6600 using bidirectional. It was the car material that really saved the day. I've been struggling to find a good material for ages, and then tested out some of the carpaints in the matreial lib here.. BbB carpaint worked great! After all, I prefer to model, not tweak materials :)

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Ivan01
Posts: 16
Joined: Tue Feb 16, 2010 3:33 am
Location: Ecuador

Re: Porsche Carrera, 997 model

Post by Ivan01 » Tue Aug 03, 2010 9:49 am

Thanks ikodn, I thought that there was an environment map involved.
I like the image a lot, it has a great feeling . Nice car model too.
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