Indigo for Revit 3.6.24 Beta - Revit 2014 support
Indigo for Revit 3.6.24 Beta - Revit 2014 support
This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread or email support@indigorenderer.com.
Thanks!
Download
Installer for Revit 2013/2014 (32 and 64 bit): http://downloads.indigorenderer.com/dis ... _Setup.exe
This new beta version of Indigo for Revit adds support for Revit 2014. The 2014 version of Indigo for Revit brings significant improvements to workflow and quality that weren't possible with earlier versions of Revit.
These improvements include better material conversion, more reliable mesh export, procedural grass and an improved installer.
Materials in Revit 2014
The material editor dialog has been removed for now, as the material conversion is so much better than before. Some material types only have basic conversion, but most types should be converted to Indigo's material system quite well.
Here's a list of what materials should be converted:
- Hardwood: most parameters are supported. Hardwood tint is currently not supported, the "Common Tint" parameter is supported, though.
- Generic: most parameters are supported. Translucency currently isn't converted properly.
- Plastic/Vinyl: most parameters are supported.
- Concrete: most parameters are supported, including automatic weathering.
- Masonry/CMU: most parameters are supported.
- Stone: most parameters are supported
- Metal: most parameters are supported. For perforations, only the "Custom" mode is currently supported.
- Solid Glass: Only very basic conversion.
- Glazing: Only very basic conversion.
All other material types are converted with the default conversion code, which will likely not produce any decent results but *might* at least catch the surface texture.
For all parameters that can either have an image texture or shaders (noise, gradients, etc) only the image texture mode is currently supported.
Procedural Grass
In the Indigo renderer settings, there is a new tab, "Procedural Grass", which can be used to scatter procedurally generated grass onto any material used in the rendering. To add grass to the site, look up which material is assigned to the site and add the name of that material to the list under "Procedural Grass" tab. For example "Site - Grass".
The "Density" defines how dense the scattered grass will be and the "View Culling" option specifies if grass will be scattered outside of the view (in most scenes that should stay turned on in most scenes).
Depending on how big the area is that should have grass scattered on it, the scene startup can be somewhat slow, as there could be several million grass instances placed in the scene, and also could consume quite a bit of RAM.
If you spot any bugs or problems, please make a post about them in this thread or email support@indigorenderer.com.
Thanks!
Download
Installer for Revit 2013/2014 (32 and 64 bit): http://downloads.indigorenderer.com/dis ... _Setup.exe
This new beta version of Indigo for Revit adds support for Revit 2014. The 2014 version of Indigo for Revit brings significant improvements to workflow and quality that weren't possible with earlier versions of Revit.
These improvements include better material conversion, more reliable mesh export, procedural grass and an improved installer.
Materials in Revit 2014
The material editor dialog has been removed for now, as the material conversion is so much better than before. Some material types only have basic conversion, but most types should be converted to Indigo's material system quite well.
Here's a list of what materials should be converted:
- Hardwood: most parameters are supported. Hardwood tint is currently not supported, the "Common Tint" parameter is supported, though.
- Generic: most parameters are supported. Translucency currently isn't converted properly.
- Plastic/Vinyl: most parameters are supported.
- Concrete: most parameters are supported, including automatic weathering.
- Masonry/CMU: most parameters are supported.
- Stone: most parameters are supported
- Metal: most parameters are supported. For perforations, only the "Custom" mode is currently supported.
- Solid Glass: Only very basic conversion.
- Glazing: Only very basic conversion.
All other material types are converted with the default conversion code, which will likely not produce any decent results but *might* at least catch the surface texture.
For all parameters that can either have an image texture or shaders (noise, gradients, etc) only the image texture mode is currently supported.
Procedural Grass
In the Indigo renderer settings, there is a new tab, "Procedural Grass", which can be used to scatter procedurally generated grass onto any material used in the rendering. To add grass to the site, look up which material is assigned to the site and add the name of that material to the list under "Procedural Grass" tab. For example "Site - Grass".
The "Density" defines how dense the scattered grass will be and the "View Culling" option specifies if grass will be scattered outside of the view (in most scenes that should stay turned on in most scenes).
Depending on how big the area is that should have grass scattered on it, the scene startup can be somewhat slow, as there could be several million grass instances placed in the scene, and also could consume quite a bit of RAM.
- fractal.design
- Posts: 51
- Joined: Wed Sep 08, 2010 4:38 pm
Re: Indigo for Revit 3.6.24 Beta - Revit 2014 support
Great, thanks for the quick update ![Very Happy :D](./images/smilies/icon_biggrin.gif)
This version works very well on my Windows 7 x64 install with Revit 2014.
However I didn't notice a checkbox for GPU rendering anywhere, am I missing something?
Also, when will other views be supported? Plans/Sections and Elevations etc (like Skindigo supports)
Thanks again!
![Very Happy :D](./images/smilies/icon_biggrin.gif)
This version works very well on my Windows 7 x64 install with Revit 2014.
However I didn't notice a checkbox for GPU rendering anywhere, am I missing something?
Also, when will other views be supported? Plans/Sections and Elevations etc (like Skindigo supports)
Thanks again!
Re: Indigo for Revit 3.6.24 Beta - Revit 2014 support
Good to hear!fractal.design wrote:Great, thanks for the quick update
This version works very well on my Windows 7 x64 install with Revit 2014.
However I didn't notice a checkbox for GPU rendering anywhere, am I missing something?
Also, when will other views be supported? Plans/Sections and Elevations etc (like Skindigo supports)
Thanks again!
We haven't even considered other views yet. How do you think should plans/sections and elevations be rendered?
Will add the GPU checkbox.
- fractal.design
- Posts: 51
- Joined: Wed Sep 08, 2010 4:38 pm
Re: Indigo for Revit 3.6.24 Beta - Revit 2014 support
Great, yes orthographic/parallel projection renders would be nice (the same as how sketchup does them would be good I guess? what do you mean?). And great about GPU, awesome.
I've discovered a bug:
indigo will give a
"Scene parsing error: Mesh with name 'portal' already defined; mesh names must be unique. (In element 'mesh', around line 276, column 5)"
error if the "Daylight Portal Options" are checked for windows in Revit (View - Render - Render settings - quality - edit)
I assume this is why the sun doesn't fall into the interior (through the glass)
Also, how do I set lamps to be on different indigo light layers?
I've discovered a bug:
indigo will give a
"Scene parsing error: Mesh with name 'portal' already defined; mesh names must be unique. (In element 'mesh', around line 276, column 5)"
error if the "Daylight Portal Options" are checked for windows in Revit (View - Render - Render settings - quality - edit)
I assume this is why the sun doesn't fall into the interior (through the glass)
Also, how do I set lamps to be on different indigo light layers?
Re: Indigo for Revit 3.6.24 Beta - Revit 2014 support
Orthographic views should work already. I thought you meant 2D plans/sections and elevations.fractal.design wrote:Great, yes orthographic/parallel projection renders would be nice (the same as how sketchup does them would be good I guess? what do you mean?). And great about GPU, awesome.
What Indigo version are you using?fractal.design wrote:I've discovered a bug:
indigo will give a
"Scene parsing error: Mesh with name 'portal' already defined; mesh names must be unique. (In element 'mesh', around line 276, column 5)"
error if the "Daylight Portal Options" are checked for windows in Revit (View - Render - Render settings - quality - edit)
I assume this is why the sun doesn't fall into the interior (through the glass)
That's not possible yet, but we will add that at some point.fractal.design wrote:Also, how do I set lamps to be on different indigo light layers?
Re: Indigo for Revit 3.6.24 Beta - Revit 2014 support
I fixed the error message and also disabled daylight portals for now. Support for dayligh portals was only enabld for testing purposes.fused wrote:What Indigo version are you using?fractal.design wrote:I've discovered a bug:
indigo will give a
"Scene parsing error: Mesh with name 'portal' already defined; mesh names must be unique. (In element 'mesh', around line 276, column 5)"
error if the "Daylight Portal Options" are checked for windows in Revit (View - Render - Render settings - quality - edit)
I assume this is why the sun doesn't fall into the interior (through the glass)
Revit and Indigo daylight portals are not quite compatible at the moment. This will likely change in future versions.
Thank you very much for reporting these issues.
- fractal.design
- Posts: 51
- Joined: Wed Sep 08, 2010 4:38 pm
Re: Indigo for Revit 3.6.24 Beta - Revit 2014 support
Great.
Oh ok, I'll test the orthographic views out now.
And yes 2D plans/sections like how sketchup does them would be great (to be able to select a plan view via the indigo menu would be ideal)
Cheers
Oh ok, I'll test the orthographic views out now.
And yes 2D plans/sections like how sketchup does them would be great (to be able to select a plan view via the indigo menu would be ideal)
Cheers
- fractal.design
- Posts: 51
- Joined: Wed Sep 08, 2010 4:38 pm
Re: Indigo for Revit 3.6.24 Beta - Revit 2014 support
Orthographic (non perspective) views do not render in indigo:
Hidden Line view in Revit
Render view in Indigo
Hidden Line view in Revit
Render view in Indigo
- fractal.design
- Posts: 51
- Joined: Wed Sep 08, 2010 4:38 pm
Re: Indigo for Revit 3.6.24 Beta - Revit 2014 support
Also, another bug. Lamps render quite differently with GPU enabled
Re: Indigo for Revit 3.6.24 Beta - Revit 2014 support
Hey, did you make sure that after enabling GPU rendering you are still using the same render mode ?
E.g in the Indigo GUI , say you have Bidir MLT enabled and then switch to GPU rendering it will automatically switch the render mode to Pathtracing as that is the only render, mode that currently enjoys GPU support.
E.g in the Indigo GUI , say you have Bidir MLT enabled and then switch to GPU rendering it will automatically switch the render mode to Pathtracing as that is the only render, mode that currently enjoys GPU support.
iMac 2.93 GHz Quad Core i7. 12 GB memory
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ATI Radeon HD 5750M 1024 MB
OS X 10.10.3 Yosemite
Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26
Trippy Lighting LLC - Colorful LED lighting systems
High Power RGB LED driver - Blog
- fractal.design
- Posts: 51
- Joined: Wed Sep 08, 2010 4:38 pm
Re: Indigo for Revit 3.6.24 Beta - Revit 2014 support
No I did not, thanks for clearing that upHeadroom wrote:Hey, did you make sure that after enabling GPU rendering you are still using the same render mode?
![Wink ;)](./images/smilies/icon_wink.gif)
Re: Indigo for Revit 3.6.24 Beta - Revit 2014 support
Hi,fractal.design wrote:Orthographic (non perspective) views do not render in indigo:
Hidden Line view in Revit
Render view in Indigo
we fixed orthographic 3D views in 3.6.25:
http://www.indigorenderer.com/forum/vie ... 38&t=12694
Not entirely sure what needs to be done to support plans and elevations, but we will have a look at it.
Best regards,
Yves
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