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Material question
Posted: Thu Apr 01, 2010 4:37 am
by forgeflow
This question may or may not make a lot of sense, but I though I'd ask it to see if anyone could point my thinking in the right direction.
Recently I was asked to produce a rendering of a globe where the continents were given some "thickness", and the globe itself was to resemble a frosted glass ball. I did the rendering in Cinema 4D, and my solution to the "thickness" problem was to use the same alpha transparency map on a series of nested spheres, each one ever so slightly smaller than the next, to give the impression that the continents had thickness. Here is an example of the final render (rendered with C4D's AR):

- thickness faked and rendered in C4D's AR.
- globerender4.jpg (76.1 KiB) Viewed 3739 times
My question is: Can this kind of thing be done in Indigo's material setup where an image map can be used to "carve" out where a material is solid, and where is its absent (or simply "air") to achieve this same effect in a single, solid object?
Re: Material question
Posted: Thu Apr 01, 2010 9:10 am
by PureSpider
Yes: create your blue material, create a blend material and use your alpha map to blend your blue material with null.
Re: Material question
Posted: Thu Apr 01, 2010 10:58 am
by fused
PureSpider wrote:to blend your blue material with null.
to blend with null, you dont set a material in the material link file in the blend channel

Re: Material question
Posted: Sat Apr 03, 2010 8:43 am
by forgeflow
Fiddling around with this, I came to the conclusion that it is not possible to carve or subtract from the volume of an object using image maps, which was what my question was about, originally. I found that the best solution was just to model the continents (using photoshop, illustrator, and a few snazzy tricks in Cinema 4D). This is my preliminary Indigo result:

- earth_alpha_shift_6k.jpg (180.08 KiB) Viewed 3666 times
Re: Material question
Posted: Sat Apr 03, 2010 9:21 am
by galinette
It could be possible to do this with displacement maps and a high level of subdivision.
Etienne
Re: Material question
Posted: Sat Apr 03, 2010 9:25 am
by Borgleader
Wow thats pretty epic

Re: Material question
Posted: Sun Apr 04, 2010 1:19 am
by suvakas
Just a test.
Displaced phong blended with glossy glass material. I took the 1st Earth texture that Google gave me so it's not very high quality.
Ps. Image upload is broken. Ben? Fused? Could you check?

Re: Material question
Posted: Sun Apr 04, 2010 12:24 pm
by forgeflow
Well... I tried the displace method, and it works... except there is a visible seam running up the side of the object where the image wraps around.
Since image upload isn't working, here's a link to an example:
http://dev.marketingden.com/images/eart ... splace.jpg.
And my project files: (C4D format, but the images should work with anything)
http://dev.marketingden.com/images/continents.zip
Re: Material question
Posted: Mon Apr 05, 2010 5:12 am
by Pibuz
Hey Suv: could you post the textures along with a mat creation short explaination?
Re: Material question
Posted: Mon Apr 05, 2010 6:30 am
by Zom-B
forgeflow wrote:Well... I tried the displace method, and it works... except there is a visible seam running up the side of the object where the image wraps around.
Using Smoothing in Indigo SubDiv is buggy!
http://www.indigorenderer.com/forum/vie ... f=5&t=6619
Re: Material question
Posted: Mon Apr 05, 2010 10:28 am
by forgeflow
The smoothing seems to be OK. Without it, the globe takes on a weird faceted look. I had neglected to check off Wrap U, Wrap V. Seems to be working well now.

Re: Material question
Posted: Mon Apr 05, 2010 1:31 pm
by Zom-B
maybe your smoothing errors now occurs on the back of the planet

Without smoothing there is no smoothing of course(

) and the mesh looks faceded...