"Transformation Matrix not invertible"

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Godzilla
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"Transformation Matrix not invertible"

Post by Godzilla » Sun Mar 07, 2010 12:10 pm

Upon a quick search for this bug on the forums, it seems Whaat had the same issue a few months back, but a solution was never found as far as I can tell.

Anyone have any idea what causes this error and how I can fix it?


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galinette
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Re: "Transformation Matrix not invertible"

Post by galinette » Sun Mar 07, 2010 9:01 pm

Could you post the igs source? If there really is a non invertible matrix, this may be an exporter bug

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dougal2
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Re: "Transformation Matrix not invertible"

Post by dougal2 » Tue Mar 09, 2010 5:58 am

galinette wrote:this may be an exporter bug
Either that, or the exporter is simply 'passing-on' some bad geometry.

Trying to isolate the object in question might help shed some light on where the problem is.

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Godzilla
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Re: "Transformation Matrix not invertible"

Post by Godzilla » Tue Mar 09, 2010 8:30 am

dougal2 wrote:
galinette wrote:this may be an exporter bug
Either that, or the exporter is simply 'passing-on' some bad geometry.

Trying to isolate the object in question might help shed some light on where the problem is.

Well, I found what the bug was - when a mesh had a particle system applied to it which emitted another mesh (grass), one of the particle options caused this bug.

It could be a bug with the exporter, though-

When the 'Rand' (Random) option in the blender particle menu, under 'extras' was set to 1.00 ( the max) , I got this error, but when I set it to 0.99, the error did not come up.
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dougal2
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Re: "Transformation Matrix not invertible"

Post by dougal2 » Tue Mar 09, 2010 8:54 am

Godzilla wrote:When the 'Rand' (Random) option in the blender particle menu, under 'extras' was set to 1.00 ( the max) , I got this error, but when I set it to 0.99, the error did not come up.
I'm guessing here that when using exactly 1.00 some matrix elements may become 0.0 or inf or NaN, whereas at 0.99 you will get an extremely small or large number - probably as the result of a division somewhere.

Interesting that that can happen - posting here the exact faulty matrix from the IGS would help to identify why 1.0 is a bad value to use.

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Godzilla
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Re: "Transformation Matrix not invertible"

Post by Godzilla » Tue Mar 09, 2010 10:12 am

Sorry but I no longer have the IGS file..
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