Upon a quick search for this bug on the forums, it seems Whaat had the same issue a few months back, but a solution was never found as far as I can tell.
Anyone have any idea what causes this error and how I can fix it?
Blendigo 2.3.1
Indigo 2.2 Stable
"Transformation Matrix not invertible"
"Transformation Matrix not invertible"
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samlavoie.xyz
Re: "Transformation Matrix not invertible"
Could you post the igs source? If there really is a non invertible matrix, this may be an exporter bug
Etienne
Etienne
Eclat-Digital Research
http://www.eclat-digital.com
http://www.eclat-digital.com
Re: "Transformation Matrix not invertible"
Either that, or the exporter is simply 'passing-on' some bad geometry.galinette wrote:this may be an exporter bug
Trying to isolate the object in question might help shed some light on where the problem is.
Re: "Transformation Matrix not invertible"
dougal2 wrote:Either that, or the exporter is simply 'passing-on' some bad geometry.galinette wrote:this may be an exporter bug
Trying to isolate the object in question might help shed some light on where the problem is.
Well, I found what the bug was - when a mesh had a particle system applied to it which emitted another mesh (grass), one of the particle options caused this bug.
It could be a bug with the exporter, though-
When the 'Rand' (Random) option in the blender particle menu, under 'extras' was set to 1.00 ( the max) , I got this error, but when I set it to 0.99, the error did not come up.
samlavoie.xyz
Re: "Transformation Matrix not invertible"
I'm guessing here that when using exactly 1.00 some matrix elements may become 0.0 or inf or NaN, whereas at 0.99 you will get an extremely small or large number - probably as the result of a division somewhere.Godzilla wrote:When the 'Rand' (Random) option in the blender particle menu, under 'extras' was set to 1.00 ( the max) , I got this error, but when I set it to 0.99, the error did not come up.
Interesting that that can happen - posting here the exact faulty matrix from the IGS would help to identify why 1.0 is a bad value to use.
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