Sphere light problem
Posted: Fri Oct 12, 2018 1:54 pm
I wonder why is this working in ALL render modes except OpenCL? Thanks.
Code: Select all
<sphere>
<uid>6</uid>
<name>Sphere</name>
<keyframe>
<time>0</time>
<pos>1.7118651866912842 -0.8031731843948364 1.0611016750335693</pos>
<rotation_quaternion>
<axis>0 0 1</axis>
<angle>0</angle>
</rotation_quaternion>
</keyframe>
<radius>0.07999999821186066</radius>
<material_uid>7</material_uid>
</sphere>
<material>
<uid>7</uid>
<name>Spot Light</name>
<diffuse>
<base_emission>
<constant>
<rgb>
<rgb>180000 180000 180000</rgb>
<gamma>2.200000047683716</gamma>
</rgb>
</constant>
</base_emission>
<emission>
<constant>
<rgb>
<rgb>0.75 0.75 0.75</rgb>
<gamma>2.200000047683716</gamma>
</rgb>
</constant>
</emission>
<random_triangle_colours>false</random_triangle_colours>
<layer>0</layer>
</diffuse>
</material>