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Camera animation
Posted: Sun Sep 09, 2018 9:11 am
by pavoda
I try to create an animation - just a camera through the interior.
I am surprised that C4D exports the whole scene for each frame again and again.. also each shader bakes into the texture repeatedly. It takes a lot of time and hundreds/thousands copies of same data are made unnecessarily.
How can I optimize this process?
Re: Camera animation
Posted: Mon Sep 10, 2018 5:58 am
by aleksandera
Enable "Skip writing existing meshes".
Re: Camera animation
Posted: Mon Sep 10, 2018 6:21 am
by Zom-B
also for the shaders simply pic the baked shader texture into the material after exporting it first, that should save a lot of time.
Re: Camera animation
Posted: Mon Sep 10, 2018 6:30 am
by pavoda
aleksandera wrote: ↑Mon Sep 10, 2018 5:58 am
Enable "Skip writing existing meshes".
thanks, sorry but where can i find it?
Re: Camera animation
Posted: Mon Sep 10, 2018 6:32 am
by pavoda
Zom-B wrote: ↑Mon Sep 10, 2018 6:21 am
also for the shaders simply pic the baked shader texture into the material after exporting it first, that should save a lot of time.
Oh, ok it is good tip. Sometimes I use it especially for big textures.
Re: Camera animation
Posted: Mon Sep 10, 2018 6:45 am
by aleksandera
pavoda wrote: ↑Mon Sep 10, 2018 6:30 am
aleksandera wrote: ↑Mon Sep 10, 2018 5:58 am
Enable "Skip writing existing meshes".
thanks, sorry but where can i find it?
It's under export settings ( at least in Blender
).
Re: Camera animation
Posted: Mon Sep 10, 2018 6:57 am
by pavoda
looks like it is not in C4D
Re: Camera animation
Posted: Tue Sep 11, 2018 1:51 am
by Zom-B
the C4D exporter does check if a object is used in the whole animation without relevant changes and then exports it only once and does reference to this one mesh through the whole animation.
I bet the baking of shaders is what takes the most time for your export!
Re: Camera animation
Posted: Tue Sep 11, 2018 2:50 am
by pavoda
I tested it on a large scene without materials. One frame lasted about 10 sec, 50 frames 30 sec. It's really what you say. Thanks
I watch the shaders.