Camera animation
Camera animation
I try to create an animation - just a camera through the interior.
I am surprised that C4D exports the whole scene for each frame again and again.. also each shader bakes into the texture repeatedly. It takes a lot of time and hundreds/thousands copies of same data are made unnecessarily.
How can I optimize this process?
I am surprised that C4D exports the whole scene for each frame again and again.. also each shader bakes into the texture repeatedly. It takes a lot of time and hundreds/thousands copies of same data are made unnecessarily.
How can I optimize this process?
- aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
Re: Camera animation
Enable "Skip writing existing meshes".
Re: Camera animation
also for the shaders simply pic the baked shader texture into the material after exporting it first, that should save a lot of time.
polygonmanufaktur.de
Re: Camera animation
thanks, sorry but where can i find it?
- aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
Re: Camera animation
Re: Camera animation
the C4D exporter does check if a object is used in the whole animation without relevant changes and then exports it only once and does reference to this one mesh through the whole animation.
I bet the baking of shaders is what takes the most time for your export!
I bet the baking of shaders is what takes the most time for your export!
polygonmanufaktur.de
Re: Camera animation
I tested it on a large scene without materials. One frame lasted about 10 sec, 50 frames 30 sec. It's really what you say. Thanks
I watch the shaders.
I watch the shaders.
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