Realistic concrete-like tiles material

Come here for help & support.
Post Reply
4 posts • Page 1 of 1
redhot2
Posts: 6
Joined: Tue Nov 14, 2017 2:04 am
Location: Kraków
3D Software: SketchUp

Realistic concrete-like tiles material

Post by redhot2 » Thu Feb 22, 2018 9:24 am

Hi guys. I've got problem with setting up material for my project. What tricks you use to achieve high detail surface on similiar type bathroom tiles? I've tried mostly Phong and little bump on same texture, couple ior, rougness setups. Nothing even similiar to real/expected effect. I'm stucked. Attaching textures and my poor try (rendered for couple minutes).
My goal is to achieve glossiness and slightly rough surface with all micro details
This tile is desribed by producer as semi matt material.
I've achieved quite nice effect but weird refflections using 3,5 IOR 0,5 roughness but I cant extract more details (too much IOR? poor light setup?)

Any ideas? Maybe blending materials or coating? Bump,normal maps (and what settings I should use)?
Thank you kindly for any advices tutorials.

Im using OPEN CL Path Tracing. No IES, only one layer of light

Image
Image
Image
Image

User avatar
Pibuz
1st Place 100
Posts: 2646
Joined: Tue Dec 11, 2007 7:58 am
Location: Padua, Italy
3D Software: SketchUp

Re: Realistic concrete-like tiles material

Post by Pibuz » Thu Feb 22, 2018 9:39 pm

Hi redhot, I don't know if it's me but I can't see any images...

redhot2
Posts: 6
Joined: Tue Nov 14, 2017 2:04 am
Location: Kraków
3D Software: SketchUp

Re: Realistic concrete-like tiles material

Post by redhot2 » Thu Mar 01, 2018 4:03 am

Right click and opening in new tab works for me

User avatar
Pibuz
1st Place 100
Posts: 2646
Joined: Tue Dec 11, 2007 7:58 am
Location: Padua, Italy
3D Software: SketchUp

Re: Realistic concrete-like tiles material

Post by Pibuz » Thu Mar 01, 2018 4:22 am

Ok I was able to see the images.

i think that to clearly study the material, yuor scene must be waaaaaay too simple.
Also, the wide camera angle doesn't help understanding the behaviour of the subject.

I suggest you try to apply it on a floor, make a lightsource the opposite side of the camera, add a couple more lights on separate layers for adjustments on-the-go and render!

Post Reply
4 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 43 guests