Is it possible to construct a light-emiting / Glowing Material from scratch, or say from an existing Diffuse or Specular?
I actually tried applying a couple of the 'Lights' materials from the online Indigo materials, but none illuminate with a glow the object they were applied to, or cast light on the objects surrounding them...not sure what is going on.
There are multiple objects and light sources in the scene so there is an opportunity for the mesh to cast light on others, both diffuse and specular.
Thanks for any help, links, or suggestions.
Glow Material
Glow Material
Win7 64, Core i7 3930K (6x 3.20GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
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1 GTX Titan X (Main display) - 1500 W Thermaltake PSU
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3DSMax, C4D, Daz Studio, Houdini, Lightwave, Sketchup, iClone
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Re: Glow Material
select your objects that the materials have been applied to and give them an emitting value (Luminous flux, etc.) from the dropdown menu in the object's Property Editor window.
any diffuse material can be made into an emitter from scratch, just check the emission and emission multiplier boxes towards the bottom of the material properties and edit the values to what you want.
any diffuse material can be made into an emitter from scratch, just check the emission and emission multiplier boxes towards the bottom of the material properties and edit the values to what you want.
Re: Glow Material
@FakeShamus
Thank you so much for helping, I very much appreciate you taking the time to showing how this works!
Awesome!
Thank you so much for helping, I very much appreciate you taking the time to showing how this works!
Awesome!
Win7 64, Core i7 3930K (6x 3.20GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
1 GTX Titan X (Main display) - 1500 W Thermaltake PSU
6 GTX Titan Z (Rendering) - 1600 W EVGA P2 & T2
3DSMax, C4D, Daz Studio, Houdini, Lightwave, Sketchup, iClone
1 GTX Titan X (Main display) - 1500 W Thermaltake PSU
6 GTX Titan Z (Rendering) - 1600 W EVGA P2 & T2
3DSMax, C4D, Daz Studio, Houdini, Lightwave, Sketchup, iClone
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