Sketchup - UAV mapping problem

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Epsylon
Posts: 4
Joined: Wed Dec 07, 2016 1:02 am

Sketchup - UAV mapping problem

Post by Epsylon » Wed Dec 07, 2016 1:14 am

Hello,
at the moment I test Indigo for Sketchup. I watched tutorials and read forum posts. But I stuck at creating a displace map.

I tried this post:
UV Mapping & displacement in Sketchup
http://www.indigorenderer.com/forum/vie ... 19&t=13109

I attached my attempt as screenshots.

I just get a displacement value offset although I set up subdivisions.

May you see what i did wrong?
Attachments
005RenderShowOffsetNoDisplace.jpg
render result
004SetMaterialDisplace.jpg
003BackToSU.jpg
002UVmapping.jpg
001Setup.jpg
create component like in post
Sketchup 2017 | Indigo v3.8.37 trial version | Win 7 64-bit

Epsylon
Posts: 4
Joined: Wed Dec 07, 2016 1:02 am

Re: Sketchup - UAV mapping problem

Post by Epsylon » Fri Dec 09, 2016 2:57 am

Strange thing is, if I set the UV mapping to SU it works. Although the changes to the texture size are not taken, it is set to the original sketchup import size. If I change back to the UV 1 mapping (there I changed the texture size) it stops working.
Attachments
UVSU.jpg
UV1.jpg
Sketchup 2017 | Indigo v3.8.37 trial version | Win 7 64-bit

Epsylon
Posts: 4
Joined: Wed Dec 07, 2016 1:02 am

Re: Sketchup - UAV mapping problem

Post by Epsylon » Fri Dec 09, 2016 9:48 am

Sorry, double post. May be deleted.
Attachments
UVSU.jpg
UV1.jpg
Last edited by Epsylon on Fri Dec 09, 2016 6:15 pm, edited 1 time in total.
Sketchup 2017 | Indigo v3.8.37 trial version | Win 7 64-bit

User avatar
Juju
Posts: 270
Joined: Sat Mar 17, 2007 3:49 am
Location: South Africa

Re: Sketchup - UAV mapping problem

Post by Juju » Fri Dec 09, 2016 5:59 pm

Have you experimented with Indigo Renderer 4.0.47 Beta Release yet? Does it behave in the same manner?
Indigo 4 | skIndigo | SUpro 2018

Epsylon
Posts: 4
Joined: Wed Dec 07, 2016 1:02 am

Re: Sketchup - UAV mapping problem

Post by Epsylon » Fri Dec 09, 2016 11:54 pm

I tried the betha. Same behavior. Tried also UV Setting 2 and 3.

Do I have to manipulate the SkIndigo UV Helper Texture, made by SKIndigo? Or what is it good for?

Im very frustrated that I failed in setting up such a trivial thing. I can't find what I did wrong. Everything else (materials, emitters) works fine. (I didn't try Normal and Clip yet)
Sketchup 2017 | Indigo v3.8.37 trial version | Win 7 64-bit

cocash
Posts: 20
Joined: Wed Oct 30, 2013 12:36 am
Location: Czech republic,

Re: Sketchup - UAV mapping problem

Post by cocash » Mon Dec 12, 2016 9:13 am

Hi,
I have the same problem. The way how you do it used to work, but since release of SU 15 and equal version of SkIndigo it has not been working for me and I am not able to achieve bump/displacement with UV sets 1,2 according to the manual you have followed...
As you said, if you set up UV set to SU, it is working, but not with usage of different UV sets for bump/displacement.
Maybe you have alrerady read this thread:
http://www.indigorenderer.com/forum/vie ... 17&t=13909
It would be great to ask somebody for the explanation, how to use different UV sets with good results.

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