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Indigo renderer & NVIDIA Physics ?

Posted: Tue Dec 18, 2012 7:00 pm
by JuanPabloCuervo
I´ve seen Bullet physics for Blender,
and new NVIDIA Physics for Autodesk 3D Max, Maya & built-in Softimage.

my question is how does that affect Inidigo Renderer?
How does integrate?

Does IR need an update to take advantage of Nvidia or Bullet Physics ?

Thanks.

Re: Indigo renderer & NVIDIA Physics ?

Posted: Wed Dec 19, 2012 1:58 am
by Zom-B
Indigo only does the rendering. Your 3D application does the magic with physics and modeling etc.
Indigo can handle optical physics like MotionBlur, caustics and all the fancy stuff.