Indigo renderer & NVIDIA Physics ?

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JuanPabloCuervo
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Indigo renderer & NVIDIA Physics ?

Post by JuanPabloCuervo » Tue Dec 18, 2012 7:00 pm

I´ve seen Bullet physics for Blender,
and new NVIDIA Physics for Autodesk 3D Max, Maya & built-in Softimage.

my question is how does that affect Inidigo Renderer?
How does integrate?

Does IR need an update to take advantage of Nvidia or Bullet Physics ?

Thanks.

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Zom-B
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Re: Indigo renderer & NVIDIA Physics ?

Post by Zom-B » Wed Dec 19, 2012 1:58 am

Indigo only does the rendering. Your 3D application does the magic with physics and modeling etc.
Indigo can handle optical physics like MotionBlur, caustics and all the fancy stuff.
polygonmanufaktur.de

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