crystals

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schwungsau
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crystals

Post by schwungsau » Fri Mar 26, 2021 5:09 am

I though I try an experiment and taking my crystal into Indigo renderer. its work in progress . the crystal is "crystal" clear, but for "real world" crystal I need random scattering at bottom. I will look into Indigo's shader language.

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schwungsau
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Re: crystals

Post by schwungsau » Fri Mar 26, 2021 5:20 am

GPU pathtracer
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