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WIP - 4 Rooms
Posted: Sun Mar 21, 2010 12:04 am
by PowStudios
Hi,
I opened up my 'own' thread for my ground-floor apartment. My goal is too achieve more realism. I'm a big fan of dcm et. al. If anyone has hints how to improve the scene please let me know. FIrst of all I repost my pictures from the simple rendering thread.
Pow
Re: WIP - 4 Rooms
Posted: Sun Mar 21, 2010 2:02 am
by PowStudios
WIP - different perspective, changed desk material, obvious aperture diffraction. Would be nice to have a finer control of the AD.
1127 s/p still very noisy. Maybe due to the light setup.
Greetos,
Pow!
Re: WIP - 4 Rooms
Posted: Sun Mar 21, 2010 3:39 am
by PowStudios
WIP - changed some material parameters (higher exponents) and geometry (chair). Too heavy AD.
Greets,
Pow
Re: WIP - 4 Rooms
Posted: Sun Mar 21, 2010 4:51 am
by Zom-B
For my taste your images are not very sharp, what is your splat filter/downsize filter?
Also check your camera focus.... raise the f-sop to avoid dof blur.
Interiors tend to be quite noisy... even with 1000k samples.
Re: WIP - 4 Rooms
Posted: Sun Mar 21, 2010 5:37 am
by PowStudios
Zom-B wrote:For my taste your images are not very sharp, what is your splat filter/downsize filter?
Also check your camera focus.... raise the f-sop to avoid dof blur.
Interiors tend to be quite noisy... even with 1000k samples.
Definitely not very sharp. Later pictures are high f-stop for testing the aperture diffraction. Autofocus.
I try to setup more lights without loosing distinct shadows.
hmm, 1000k and still noisy? How do guys like dcm, bbb or htciper get their photograph-like pictures..?
I'll try to remodel some scenes from the gallery to find out. These are great:
http://www.indigorenderer.com/node/809
http://www.indigorenderer.com/node/949
http://www.indigorenderer.com/node/243
And of course all dcm renders!
Cheers,
Pow
EDIT: Downsize filters etc.. default values
Re: WIP - 4 Rooms
Posted: Sun Mar 21, 2010 8:52 am
by PowStudios
here another TRY
Re: WIP - 4 Rooms
Posted: Sun Mar 21, 2010 9:10 am
by PowStudios
need to become better..
Re: WIP - 4 Rooms
Posted: Sun Mar 21, 2010 11:34 am
by Soup
The accuracy is looking quite good. It's just the weird camera angles that throw me (I know they're tests, but still...). That last image is topsy-turvey, a really weird angle.
I think so far, the best shot is the third; "Night shot" from the first post. Really nice composition and has visual interest from the usual shadows.
Re: WIP - 4 Rooms
Posted: Mon Mar 22, 2010 2:07 am
by Zom-B
PowStudios wrote:Zom-B wrote:How do guys like dcm, bbb or htciper get their photograph-like pictures..?
Its not only about modeling and setting up great textures.... its like photography. If I take a photo of my messy workplace it looks like one... a skilled photographer can still make great pictures by composing the image and creating interesting scenarios just by moving the camera!
Like soup already mentioned... your 3rd image is great composed one!
Re: WIP - 4 Rooms
Posted: Tue Mar 23, 2010 6:25 am
by PowStudios
Hi,
Zom-B: I've used your nice parquet a long time
There is definitely room for perfect renders in indigo. I always thought only maxwell or fryrender could do the job. But to define a photo-realistic scene is a hard job.
Here is another test-render @2270 s/p. Super-noisy, but so what I just post it, it's free.
Pow
Re: WIP - 4 Rooms
Posted: Tue Mar 23, 2010 8:04 am
by PowStudios
Hi,
it's getting better now.
Pow
Re: WIP - 4 Rooms
Posted: Tue Mar 23, 2010 11:39 am
by PowStudios
Zom-B wrote:... even with 1000k samples.
hmm, I tend to believe after 8.5K. Let's see how the interior cames out tomorrow.
Pow
Re: WIP - 4 Rooms
Posted: Tue Mar 23, 2010 12:44 pm
by PowStudios
Hi,
different light setup, different perceptable noise.
Pow
Re: WIP - 4 Rooms
Posted: Tue Mar 23, 2010 6:31 pm
by CTZn
About the lighting setup: it's almost totally indirect, check how metropolis is performing alone.
Re: WIP - 4 Rooms
Posted: Wed Mar 24, 2010 12:32 am
by PowStudios
CTZn wrote:About the lighting setup: it's almost totally indirect, check how metropolis is performing alone.
How to do that? In Blendigo there are only two buttons: BiDir on/off and MLT on/off. Do I have to modify the scene file for further adjustments?
Pow