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dougal2
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hair

Post by dougal2 » Tue Dec 12, 2006 5:29 am

i'm doing some tests with hair... anyone got any tips for good results?

here's my render so far - it's not great.
Image

basically a blender particle system converted to a mesh - which i then extruded a little, and split into individual pieces (3,500 x 20vert meshes - indigo crashed when trying to parse the whole thing as one mesh).

i guess i didn't extrude enough?
or si there a way that blender can turn a string of vertices into a cylindrical object (ack, vertex count will go up dramatically though :P ).

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zsouthboy
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Post by zsouthboy » Tue Dec 12, 2006 10:12 am

Tips for hair:


Don't do it.



End of tips.


:P

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dougal2
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Post by dougal2 » Tue Dec 12, 2006 10:34 am

haha

yeah actually it's more like can't do it.

its just geometry overload causeing blender and indigo to crash.

*gives up*

crsrma
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Post by crsrma » Tue Dec 12, 2006 11:30 am

Yep, too much for both Indigo & Blender to handle. It's way easy to hit the wall.

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dougal2
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Post by dougal2 » Tue Dec 12, 2006 11:48 am

actually, i got this far:
Image

i just can't be bothered to keep waiting to export and render the vast amount of meshes to try each change (and then moreoften than not see something crash).

superbob
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Post by superbob » Wed Dec 13, 2006 6:55 am

Since she's a plastic doll, you could make her hair a solid piece of plastic as well.

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dougal2
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Post by dougal2 » Wed Dec 13, 2006 7:59 am

she wasn't going to be so plastic - i never got around to making a good skin shader.

atmmatt
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Post by atmmatt » Wed Dec 13, 2006 8:16 am

She's pretty... Can I have her number?
"To be, or not to be" That is a question?

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