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my new interior(tonemapping test

Posted: Thu Dec 07, 2006 8:40 pm
by filippo
what you prefer?
thanks
quale preferite?
grazie
Image

Image

Posted: Thu Dec 07, 2006 9:52 pm
by CTZn
Test 2. Er, test 1,5 !

It has more contrast, in test 1 the objects seem to be floating a bit. Test 2 is more eye candy to me, the floor shows more reflections but it get burned where the sun hits. A blend between those may be an excellent choice.

Very nice pics by the way :)

Posted: Fri Dec 08, 2006 12:12 am
by tungee
nice filipo,
i would prefer the second, it has more contrast.

Posted: Sat Dec 09, 2006 12:26 pm
by codemonk
I have to agree, the second one looks better.

Posted: Mon Dec 11, 2006 6:22 am
by u3dreal
Hi fillipo ,, there is no reverse gamma correction in the pic...

here is what the scene will look like in next version of exporter.. ;D

Image

cheers

u3dreal ;)

Posted: Mon Dec 11, 2006 6:45 am
by Pinko
I prefer the second Filippo...
Pinko. :wink:

Posted: Mon Dec 11, 2006 7:44 am
by atmmatt
u3dreal what is reverse gamma and how does it apply to renders?
thanks

Posted: Mon Dec 11, 2006 9:03 am
by u3dreal

Posted: Mon Dec 11, 2006 10:27 am
by CTZn
Mmm... this post doesn't say how to apply "reverse gamma" correctly, in a way independant from the exporter (we use different ones). How did you apply the correction to filippo's image, u3dreal please ?

Posted: Mon Dec 11, 2006 12:16 pm
by u3dreal
HI all,

i reverse gamma carrected the picture in PS using the exposure settings and gamma ..

thats all but it can be done by the exporter when it reverse gamma corrects the rgb values BEFORE they are give to the renderer so they appear correct in the rendered image ...

at least thats whould you should do not to get washed out colors..

cheers

u3dreal ;)

Posted: Mon Dec 11, 2006 4:08 pm
by CTZn
i reverse gamma carrected the picture in PS using the exposure settings and gamma ..
Is that with levels or some filter ? You say images should be reverse gamma corrected (that's with levels isn't it?) but I don't see how to integrate the exposure as well... by exposure you mean aperture radius or tone mapping settings ? There is no exposure nor gamma setting exposed in the scene description language...

Please drop a few lines u3dreal, you said we need that :)