my new interior(tonemapping test

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11 posts • Page 1 of 1
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filippo
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my new interior(tonemapping test

Post by filippo » Thu Dec 07, 2006 8:40 pm

what you prefer?
thanks
quale preferite?
grazie
Image

Image
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CTZn
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Post by CTZn » Thu Dec 07, 2006 9:52 pm

Test 2. Er, test 1,5 !

It has more contrast, in test 1 the objects seem to be floating a bit. Test 2 is more eye candy to me, the floor shows more reflections but it get burned where the sun hits. A blend between those may be an excellent choice.

Very nice pics by the way :)

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tungee
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Post by tungee » Fri Dec 08, 2006 12:12 am

nice filipo,
i would prefer the second, it has more contrast.
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codemonk
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Post by codemonk » Sat Dec 09, 2006 12:26 pm

I have to agree, the second one looks better.

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u3dreal
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Post by u3dreal » Mon Dec 11, 2006 6:22 am

Hi fillipo ,, there is no reverse gamma correction in the pic...

here is what the scene will look like in next version of exporter.. ;D

Image

cheers

u3dreal ;)

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Pinko
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Post by Pinko » Mon Dec 11, 2006 6:45 am

I prefer the second Filippo...
Pinko. :wink:

atmmatt
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Post by atmmatt » Mon Dec 11, 2006 7:44 am

u3dreal what is reverse gamma and how does it apply to renders?
thanks
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u3dreal
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Post by u3dreal » Mon Dec 11, 2006 9:03 am


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CTZn
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Post by CTZn » Mon Dec 11, 2006 10:27 am

Mmm... this post doesn't say how to apply "reverse gamma" correctly, in a way independant from the exporter (we use different ones). How did you apply the correction to filippo's image, u3dreal please ?

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u3dreal
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Post by u3dreal » Mon Dec 11, 2006 12:16 pm

HI all,

i reverse gamma carrected the picture in PS using the exposure settings and gamma ..

thats all but it can be done by the exporter when it reverse gamma corrects the rgb values BEFORE they are give to the renderer so they appear correct in the rendered image ...

at least thats whould you should do not to get washed out colors..

cheers

u3dreal ;)

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CTZn
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Post by CTZn » Mon Dec 11, 2006 4:08 pm

i reverse gamma carrected the picture in PS using the exposure settings and gamma ..
Is that with levels or some filter ? You say images should be reverse gamma corrected (that's with levels isn't it?) but I don't see how to integrate the exposure as well... by exposure you mean aperture radius or tone mapping settings ? There is no exposure nor gamma setting exposed in the scene description language...

Please drop a few lines u3dreal, you said we need that :)

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