Reading Room

Get feedback from others on your works in progress
Post Reply
11 posts • Page 1 of 1
User avatar
kikeonline
3rd Place Winner
Posts: 160
Joined: Wed May 21, 2008 2:47 am
Location: Nicaragua

Reading Room

Post by kikeonline » Sun Feb 28, 2010 5:43 am

Blender 2.49
Indigo 1.1.18
Tonemaped in Photomatix.
No PS.

ToDo: *More objects, materials and texturing.
*Night version with different light layer.
* Some blowup renders.

Image

User avatar
djegoo
Indigo 100
Posts: 273
Joined: Thu Jul 16, 2009 10:19 pm

Re: Reading Room

Post by djegoo » Sun Feb 28, 2010 7:20 am

Hey this is nice

Just an idea, what if you used the comic image as a phong with the image as a map? would give some nice effects on the wall maybe?

otherwise i like : nice pov, nice colors. the wood of the floor is very cool.

User avatar
kikeonline
3rd Place Winner
Posts: 160
Joined: Wed May 21, 2008 2:47 am
Location: Nicaragua

Re: Reading Room

Post by kikeonline » Sun Feb 28, 2010 9:32 am

djegoo wrote:Hey this is nice

Just an idea, what if you used the comic image as a phong with the image as a map? would give some nice effects on the wall maybe?

otherwise i like : nice pov, nice colors. the wood of the floor is very cool.
mmmm nice idea!! maybe I can do a blend material and use phong only on the black parts of the comic. Thanks.

User avatar
kikeonline
3rd Place Winner
Posts: 160
Joined: Wed May 21, 2008 2:47 am
Location: Nicaragua

Re: Reading Room

Post by kikeonline » Wed Mar 03, 2010 4:02 am

Updates.
Attachments
im1267486905_untonemapped_tonemapped_resize.jpg
im1267486905_untonemapped_tonemapped_resize.jpg (83.42 KiB) Viewed 2763 times
4.jpg
4.jpg (88.16 KiB) Viewed 2760 times
3.jpg
3.jpg (76.15 KiB) Viewed 2758 times
2.jpg
2.jpg (52.45 KiB) Viewed 2757 times
1.jpg
1.jpg (76.45 KiB) Viewed 2767 times

User avatar
galinette
1st Place Winner
Posts: 923
Joined: Sat Jan 09, 2010 1:39 am
Location: Nantes, France
Contact:

Re: Reading Room

Post by galinette » Wed Mar 03, 2010 4:03 am

How did you do the carpet?

Etienne
Eclat-Digital Research
http://www.eclat-digital.com

User avatar
zeitmeister
2nd Place 100
Posts: 1997
Joined: Tue Apr 22, 2008 4:11 am
Location: Limburg/Lahn, Germany
Contact:

Re: Reading Room

Post by zeitmeister » Wed Mar 03, 2010 4:57 am

Wow, this looks very promising... go on!
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.2.23 | Indigo for C4D 4.2.22 | C4D R14.042 | Mac OS X 10.13.6 | Windows 10 Professional x64

User avatar
kikeonline
3rd Place Winner
Posts: 160
Joined: Wed May 21, 2008 2:47 am
Location: Nicaragua

Re: Reading Room

Post by kikeonline » Wed Mar 03, 2010 6:14 am

galinette wrote:How did you do the carpet?

Etienne
I followed this grass tutorial http://www.yafaray.org/documentation/tu ... particles1 But instead of using the ¨edges tu curve¨ script, I extrude the vertices like 1cm or so.

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Reading Room

Post by CTZn » Wed Mar 17, 2010 1:36 am

Since the carpet elements are flat they stop much less light than they would in reality*; you can compensate this by darkening the base of the ... hairs ?

Up up up !


* and they are bouncing it straight back; you can use a 'black > white > black' smooth lerp (ramp?) to simulate the elements volume by bump mapping (from flat to cylindrical). Displacement might even be applicable here.
obsolete asset

izzo
Posts: 1
Joined: Thu Jan 18, 2007 8:47 am

Re: Reading Room

Post by izzo » Wed Mar 24, 2010 8:43 pm

Hi Kike,

Nice renders, would you mind sharing your scene/light setup so i can take it apart for learning purposes?

Regards,
Izzo

User avatar
mily
Posts: 27
Joined: Sat Jan 30, 2010 7:27 am
Location: Warsaw, Poland

Re: Reading Room

Post by mily » Thu Mar 25, 2010 9:36 pm

kikeonline wrote:
djegoo wrote:Hey this is nice

Just an idea, what if you used the comic image as a phong with the image as a map? would give some nice effects on the wall maybe?

otherwise i like : nice pov, nice colors. the wood of the floor is very cool.
mmmm nice idea!! maybe I can do a blend material and use phong only on the black parts of the comic. Thanks.
Hi Kike!

I've been trying to make something similar, but no success.
I'm modelling in sketchup - only mapping the wall(plane) with the b/w image (phong) and using inverted image to achieve black-only reflectance...
What's your recipe?

m.

User avatar
madcoo
Indigo 100
Posts: 206
Joined: Thu Jun 11, 2009 9:05 pm
Location: in France, near Orange (84)
Contact:

Re: Reading Room

Post by madcoo » Thu Mar 25, 2010 10:02 pm

Very nice, I love it !!!

Question regarding the window panes : I presume this is "exit portal".

Did you model the windows and applied the "exit portal material" on them directly?
Or did you apply a glass material to the windows and put an exit portal shape behind the window panes?

Great stuff, keep it goin' !!!
:wink:
Visit my website!
http://www.fairview-3d.com Studio 3D

Post Reply
11 posts • Page 1 of 1

Who is online

Users browsing this forum: Semrush [Bot] and 5 guests