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bathroom
Posted: Fri Feb 26, 2010 6:57 am
by Silmä
Again a school project. After 40 minutes of rendering things are starting to take shape.
Only basic materials (phong, diffuse, oren-nayar), no textures.
Re: bathroom
Posted: Fri Feb 26, 2010 7:32 am
by Pibuz
Seems very promising Silma!
I really like the high contrast of the image (I believe you used a particular response function, isn't it?), and the subtle glowing of the lightsources: is that aperture diffraction? Could you tell us more about the camera setup?
Thank you very much for sharing!
Re: bathroom
Posted: Fri Feb 26, 2010 7:40 am
by Silmä
It's dscs315_6 response function (with some custom white balancing), and yes, the glow is aperture diffraction. Camera is set to f22 to get more of it.
Re: bathroom
Posted: Fri Feb 26, 2010 7:41 am
by Doug Armand
Wow very nice
Love the starburst effect on the bath from the bright light - one of the best uses of aperture diffraction I've seen
and I also like the towel

Re: bathroom
Posted: Fri Feb 26, 2010 12:54 pm
by Silmä
And about six hours later:
I think it's clean enough for all intended purposes.
Re: bathroom
Posted: Fri Feb 26, 2010 1:21 pm
by fenerolina
Very impressive! congratulations.
Sorry for asking but how do you upload a 1MiB file?
Thanks for sharing!
Re: bathroom
Posted: Fri Feb 26, 2010 2:21 pm
by Silmä
Sorry for the big file!
I have a 100/100 connection, and I often totally forget to optimize my files for web...
Changing the image...
Re: bathroom
Posted: Fri Feb 26, 2010 3:36 pm
by fenerolina
Oh no! Sorry, I love big size images.

The problem is mine: I can't upload more than 500K image..
By the way, the tiles on the walls are a texture or modeled?
Re: bathroom
Posted: Fri Feb 26, 2010 7:49 pm
by Silmä
There's no textures.
Tiles are very simple square blocks with Blenders array modifier.
Re: bathroom
Posted: Fri Feb 26, 2010 8:18 pm
by Pibuz
..may sound ripetitive but..nice image!
Some additional info about the camera? blades? offset? radius?
Re: bathroom
Posted: Fri Feb 26, 2010 8:50 pm
by Silmä
The aperture diffraction is just the default one. From the star it looks like 8 blades...
Re: bathroom
Posted: Fri Feb 26, 2010 10:26 pm
by Silmä
An exterior shot from the same project:
I'm not sure if the motion blurred "police car" adds to the image or if it's only distracting...
The sky is quick'n'dirty photoshop job, I'll render an alpha pass when the model is ready.
Re: bathroom
Posted: Fri Feb 26, 2010 10:47 pm
by Polinalkrimizei
The bathroom is pretty much perfect. Like a catalog picture! Also, what Doug said.
Second pic: The "police car" does distract a little. Because it is not immediately recognizable. It would make more sense to combine it with two or three "normal" headlights of other cars, and backlights. Perhaps with a little more distant point of view. Would look more familiar, and perhaps one wouldn't wonder why the police car turned off all the other lights...
But it is such a cool idea to actually animate the blinking lights and use motion blur! Would look really good in a more populated scene!
Re: bathroom
Posted: Sat Feb 27, 2010 1:34 am
by Thom
Indigo win! That bathroom is fantastic
Beautiful use of aperture diffraction as well.
Re: bathroom
Posted: Sat Feb 27, 2010 9:18 am
by waz
The bathroom is really really nice
But the proportions of the heights are correct? Should not be easy to get in the bathtub.
Anyway congratulations, great render
