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Moving In.

Posted: Sun Nov 19, 2006 10:00 am
by BZ Win
My next project of a room, I swear I'll finish this time :p


Image

Its is basically going to be a room that was just moved into, so it will be filled with boxes, etc... I may fill it fully once I get that done.

Posted: Sun Nov 19, 2006 10:12 am
by Adam Guzowski
nice,
where is the roof? :D

success witch this one ;)

Posted: Sun Nov 19, 2006 12:52 pm
by skypa
Damn, I hope Nick gets SSS done quickly, so we see some organic stuff around here, I'm a little sick of all the rooms recently. ;) (no offense, I appreciate the effort anytime of course :)).

Posted: Sun Nov 19, 2006 12:54 pm
by BZ Win
Yeah...well.. :p

I wanted to model a room that I've never seen before... Just to see what I could come up with.


Yeah, rooms are getting a bit stale, tho :p

BTW: I think the curtains are going to to have to go, becuase of the no SSS. It makes them too dark, and less "curtain like"

Posted: Sun Nov 19, 2006 4:02 pm
by BZ Win
Image

Can anyone think of a reason for the black crap on the couch?

Ive re-calced my normals...its still there...

Posted: Sun Nov 19, 2006 4:23 pm
by OnoSendai
May be an energy loss problem with the phong model. Try using a diffuse material to see if the phong is causing the problem, and if so, increase the exponent on the phong material.

Posted: Sun Nov 19, 2006 7:56 pm
by BZ Win
Hmm, this doesn't appear to be the problem, but Ill let another render run 'till I wake up.

Posted: Mon Nov 20, 2006 1:38 am
by BZ Win
Hmm, no, didn't work.

Exponent of 1000000

Image

Posted: Mon Nov 20, 2006 1:52 am
by manitwo
:shock: look like a cartoon render - lol

Posted: Mon Nov 20, 2006 1:53 am
by OnoSendai
Wow, that's a crazy bug.
Looks like a normal problem of some kind
Can you show a render with a diffuse mat?

Posted: Mon Nov 20, 2006 2:01 am
by BZ Win
Same thing with diffuse.

Image

Even werider, it doesn't happen in blender internal :\

Posted: Mon Nov 20, 2006 3:04 am
by drBouvierLeduc
Isn't that a normals problem ?

Posted: Mon Nov 20, 2006 4:28 am
by BZ Win
NO, Ive tried re-calcing them about 20 times.

Posted: Mon Nov 20, 2006 4:46 am
by psor
@BZ Win

I do get errors like this in 3dsmax if I do not reset all transformations,
especially if I scaled vertices. Dunno if you can reset transformations in
blender ... but I guess so. It took me awhile to find this out and my hair
is gone ... *LOL* for example the "black polys" on the blade of my older
WIP are not normal errors but errors of not reseting transformations ... doh!



take care
psor

Posted: Mon Nov 20, 2006 4:47 am
by BZ Win
I also have no idea if this can be done in blender :p